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Thread: Our P&M Achievements!

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  1. #1
    Crusading historian Member cegorach's Avatar
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    Aug 2004
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    Default Re: Our P&M Achievements!

    I am glad you like the cannons.

    They are the creation of the Lords who made Napoleonic TW and originally they were taken with their permission of course, other things were used too from other mods ( my tentacles reach everywhere ! ), but they were usually rafined to new levels.


    Generally artillery is a problem since AI fields them in wrong way, but it will be corrected by making the crews much more numerous and adding some bonuses vs. cavalry for those in fact units - the artillery train will be more dangerous then.

    Final note - artillery is used well for massess of enemy troops or to shoot something big at a range exceeding muskets or similar weapons, but unfortunatelly they are very inaccurate - historically it required about 50 shots (!) to hit same area - and in essence it is good to shoot at large formations to cause some distraction, confusion and fear. I even managed to save my cavalry once against large enemy horsemen unit by shooting into combat and another time one cannonball made entire enemy army retreat - it caused une unit to panic and others joined them quickly too - so cannons can be deadly if used well.

    Regimental cannons are an excelletn tool and I believe they are balanced too - after all when charged they die easily.

    Regards Cegorach

  2. #2
    Member Member hlawrenc's Avatar
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    May 2005
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    In the Foothills of the Ozarks, Home of Wild Bill Clinton
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    Default Re: Our P&M Achievements!

    Quote Originally Posted by cegorach1
    I am glad you like the cannons.

    They are the creation of the Lords who made Napoleonic TW and originally they were taken with their permission of course, other things were used too from other mods ( my tentacles reach everywhere ! ), but they were usually rafined to new levels.

    IF I ever get tired of Pike & Musket may down load Napoleonic TW but I think this one will keep me occupied for a long time!



    Regimental cannons are an excelletn tool and I believe they are balanced too - after all when charged they die easily.

    Regards Cegorach
    The ability to move is its best feature for me. True I do not believe that they unfairly change any of the battle dynamics as you are right they do die very easily. If even a few enemy cav get past into the cannons your guns are goners. Cried for hours after one precious 10 valor regimental cannon got caught by Turk horse and wiped out in the blink of an eye.

    They give you the opportunity to play a real combined arms force now. I have learned that they must have protection especially if enemy has many horse units on hand. I try to ensure at least one pike unit is stationed immediately behind the artillery following it closely on any advance, and if possible a musket or horse musket unit. Guess that is why they created fusilier units originally if I remember correctly to protect the guns.

    Can't wait for those fortified infantry you were indicating would be included in the patch. One big missing component of the MTW games has been the inability to create field fortifications for battle fields (redoubts, tenches, even stakes stuck in the ground like the English longbowmen used in the 100 years war. I think a little engineering capability will add to the game as well. After all there is plenty of historical data to support it.
    Proud Member of the Honorable Order of St. Barbara. Initiated in the solemn mysteries of the traditional brotherhood of stonehurlers, archers, catapulters, rocketeers and gunners.

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