I am glad you like the cannons.
They are the creation of the Lords who made Napoleonic TW and originally they were taken with their permission of course, other things were used too from other mods ( my tentacles reach everywhere !), but they were usually rafined to new levels.
Generally artillery is a problem since AI fields them in wrong way, but it will be corrected by making the crews much more numerous and adding some bonuses vs. cavalry for those in fact units - the artillery train will be more dangerous then.
Final note - artillery is used well for massess of enemy troops or to shoot something big at a range exceeding muskets or similar weapons, but unfortunatelly they are very inaccurate - historically it required about 50 shots (!) to hit same area - and in essence it is good to shoot at large formations to cause some distraction, confusion and fear. I even managed to save my cavalry once against large enemy horsemen unit by shooting into combat and another time one cannonball made entire enemy army retreat - it caused une unit to panic and others joined them quickly too - so cannons can be deadly if used well.
Regimental cannons are an excelletn tool and I believe they are balanced too - after all when charged they die easily.
Regards Cegorach![]()
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