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Thread: Tutorial: Converting a Roman Faction to a Different Culture

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  1. #1

    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    UPDATE:
    Can now build Gallic Buildings, train Gallic units, units look good on battle map.
    But the cards still all look like peasants...

  2. #2
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by nomadewolf View Post
    UPDATE:
    Can now build Gallic Buildings, train Gallic units, units look good on battle map.
    But the cards still all look like peasants...
    Did you miss this step below? You need to do it for every unit which was not originally recruitable by the faction you are re-using:

    Now we copy the unit card and unit information card for the general's bodyguard unit. Go to Data\packs\DATA\UI\UNIT_INFO\GREEK_CITIES. Copy the file GREEK_GENERALS_GUARD_CAVALRY_EARLY_INFO.TGA and paste it into the new folder Data\UI\UNIT_INFO\ROMANS_BRUTII. Now got to Data\packs\DATA\UI\UNITS\GREEK_CITIES, copy #GREEK_GENERALS_GUARD_CAVALRY_EARLY.TGA, and paste it into Data\UI\UNITS\ROMANS_BRUTII.

    This is in the section "Make Greek Units Recruitable by the Syracusans", and of course you'll need to substitute the proper unit and faction names.
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  3. #3

    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by Atilius View Post
    Did you miss this step below? You need to do it for every unit which was not originally recruitable by the faction you are re-using:

    Now we copy the unit card and unit information card for the general's bodyguard unit. Go to Data\packs\DATA\UI\UNIT_INFO\GREEK_CITIES. Copy the file GREEK_GENERALS_GUARD_CAVALRY_EARLY_INFO.TGA and paste it into the new folder Data\UI\UNIT_INFO\ROMANS_BRUTII. Now got to Data\packs\DATA\UI\UNITS\GREEK_CITIES, copy #GREEK_GENERALS_GUARD_CAVALRY_EARLY.TGA, and paste it into Data\UI\UNITS\ROMANS_BRUTII.

    This is in the section "Make Greek Units Recruitable by the Syracusans", and of course you'll need to substitute the proper unit and faction names.
    The only step i missed (that i'm aware of) is the step of changing the culture (descr_sm_factions.txt or export_sm_factions.txt or somthing like that). But after i've done that step i was able to build gallic buildings, although the unit cards still showed peasants...

    I was able to make the unit cards look as they should, but i had to repack with the new files in ui_2.pak (install_dir\Data\Packs folder).
    But now, are the rebel unit cards that don't show properly...

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