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  1. #1
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by Ianofsmeg16
    have you got any screenshots of the finished work?
    I really haven't changed much in the way of appearances; the Syracusans simply look like Greeks. They just happen to have the Brutii banner and their saddle blankets are green. Anything in particular you'd like to see?
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  2. #2
    Member Member Rand al'Thor's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I followed this tutorial and when i try to start the game it crashes .
    I'm not blaming u I'm just saying that i'm frustrated because I don't understand why. Can u help in any way? Don't worry about it i'll probably get it working myself anyway. Good tutorial.
    Carai an Caldazar!

  3. #3
    Head Hurlers Rule! Member Bacchon's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Ahoy,

    Great tutorial, but I'm getting a consistent CTD as well. It seems to be caused by something in the last few steps...

    I tried going through the tutorial cloning the Brutii into the Britons, so I'll try it again doing exactly what you've laid out in the tutorial.


    Cheers,

    Bacchon
    And I heard, as it were, the noise of thunder,
    One of the four beasts sang, "Come and see,"
    And I saw, and behold, a white horse.

    And I heard a voice in the midst of the four beasts,
    And I looked, and behold, a pale horse,
    And his name it said on him was Death,
    And Hell followed with him.

  4. #4
    Bibliophilic Member Atilius's Avatar
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    Post Re: Tutorial: Converting a Roman Faction to a Different Culture

    Rand al'Thor and Bacchon,

    I'll try to help. First you'll need to determine the step which causes the CTD. The better you can narrow down the problem, the more I can help. Make sure you're using the show_err command-line option to start the game.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  5. #5
    Head Hurlers Rule! Member Bacchon's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I'm definately using -show_err, but the game CTDs just before going from the loading screen to the game and doesn't throw an error.

    I'm fairly sure the error is caused when editing either export_descr_unit or descr_model_battle the final time. As I said, I'll go through the tutorial again tonight and let you know what happens.


    Thanks,

    Bacchon
    And I heard, as it were, the noise of thunder,
    One of the four beasts sang, "Come and see,"
    And I saw, and behold, a white horse.

    And I heard a voice in the midst of the four beasts,
    And I looked, and behold, a pale horse,
    And his name it said on him was Death,
    And Hell followed with him.

  6. #6
    Head Hurlers Rule! Member Bacchon's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I went through it again, and it worked like a charm. I even did the units as one giant batch. ;)

    I think the problem I was having, then, is related to the Briton chariots. Would the procedure for switching the roman general over to a British one be any differant?


    Cheers,

    Barret
    And I heard, as it were, the noise of thunder,
    One of the four beasts sang, "Come and see,"
    And I saw, and behold, a white horse.

    And I heard a voice in the midst of the four beasts,
    And I looked, and behold, a pale horse,
    And his name it said on him was Death,
    And Hell followed with him.

  7. #7
    Bibliophilic Member Atilius's Avatar
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    Post Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by Bacchon
    I went through it again, and it worked like a charm.
    Excellent, I'm glad to hear you got past the problem.

    Quote Originally Posted by Bacchon
    I even did the units as one giant batch. ;)
    (Shudders)

    Quote Originally Posted by Bacchon
    I think the problem I was having, then, is related to the Briton chariots. Would the procedure for switching the roman general over to a British one be any differant?
    I don't think so. Setting the Brutii general's texture to the same one the Briton general uses is easy - should be exactly the same as the tutorial.

    Switching the general's bodyguard unit could be tricky. You've got to make the unit recruitable by the Brutii (add romans_brutii to the ownership line in export_descr_units.txt), and you'll need skins and sprites for the horses and crew. The crew shouldn't be hard; just make sure that barb_crew_heavy has a texture and a sprite line for the romans_brutii in descr_model_battle.txt.

    I haven't played around with chariots before but it looks like the barbarian heavy chariot uses the light_horse model (see descr_mounts.txt) so you need to make sure that the romans_brutii also have texture and sprite lines for the light_horse model in descr_model_battle.txt.

    You'll probably need to do something similar for the light chariot unit.

    If you have a problem I'll help as best I can - good luck.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  8. #8
    Member Member drmiewlo's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by Rand al'Thor View Post
    I followed this tutorial and when i try to start the game it crashes .
    I'm not blaming u I'm just saying that i'm frustrated because I don't understand why. Can u help in any way? Don't worry about it i'll probably get it working myself anyway. Good tutorial.
    When you take the faction out of the ownership line make sure you replace it with something like slaves or when you play the game gets stuck on the loading screen
    Thracian

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