Rand al'Thor and Bacchon,
I'll try to help. First you'll need to determine the step which causes the CTD. The better you can narrow down the problem, the more I can help. Make sure you're using the show_err command-line option to start the game.
Rand al'Thor and Bacchon,
I'll try to help. First you'll need to determine the step which causes the CTD. The better you can narrow down the problem, the more I can help. Make sure you're using the show_err command-line option to start the game.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
I'm definately using -show_err, but the game CTDs just before going from the loading screen to the game and doesn't throw an error.
I'm fairly sure the error is caused when editing either export_descr_unit or descr_model_battle the final time. As I said, I'll go through the tutorial again tonight and let you know what happens.
Thanks,
Bacchon
And I heard, as it were, the noise of thunder,
One of the four beasts sang, "Come and see,"
And I saw, and behold, a white horse.
And I heard a voice in the midst of the four beasts,
And I looked, and behold, a pale horse,
And his name it said on him was Death,
And Hell followed with him.
I went through it again, and it worked like a charm. I even did the units as one giant batch. ;)
I think the problem I was having, then, is related to the Briton chariots. Would the procedure for switching the roman general over to a British one be any differant?
Cheers,
Barret
And I heard, as it were, the noise of thunder,
One of the four beasts sang, "Come and see,"
And I saw, and behold, a white horse.
And I heard a voice in the midst of the four beasts,
And I looked, and behold, a pale horse,
And his name it said on him was Death,
And Hell followed with him.
Excellent, I'm glad to hear you got past the problem.Originally Posted by Bacchon
(Shudders)Originally Posted by Bacchon
I don't think so. Setting the Brutii general's texture to the same one the Briton general uses is easy - should be exactly the same as the tutorial.Originally Posted by Bacchon
Switching the general's bodyguard unit could be tricky. You've got to make the unit recruitable by the Brutii (add romans_brutii to the ownership line in export_descr_units.txt), and you'll need skins and sprites for the horses and crew. The crew shouldn't be hard; just make sure that barb_crew_heavy has a texture and a sprite line for the romans_brutii in descr_model_battle.txt.
I haven't played around with chariots before but it looks like the barbarian heavy chariot uses the light_horse model (see descr_mounts.txt) so you need to make sure that the romans_brutii also have texture and sprite lines for the light_horse model in descr_model_battle.txt.
You'll probably need to do something similar for the light chariot unit.
If you have a problem I'll help as best I can - good luck.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
Hi Attilius, excellent tutorial.
I'd like to clarify one point about the question of eliminating the Senate.
I've tested many times, and I'm sure now that the Senate can be eliminated from a modded imperial campaign, but it is not possible to do the same in a provincial campaign (don't ask me why).
Cheers.![]()
MW,
Thanks, I just wish I'd had my crappy original notes in good order when I sent them to you way back when.
Has this been discussed in another thread? I seem to vaguely remember something like this, but it didn't really catch my attention. The strange thing is that I've had my unified Rome mod (with no Senate) set up as a provincial campaign from the very beginning. In fact, I'm currently running a long test game and have played from 264 BC to 171 BC with no problems.Originally Posted by Monkwarrior
The reason I restricted the tutorial to a modded imperial campaign was not because I had any difficulty with a modded provincial campaign, but to remove any ambiguity in directory paths to descr_strat.txt and other files in the campaign_name directory. In other words, I didn't want to have any directory paths like Data\world\maps\campaign\my_campaign or Data\world\maps\campaign\custom\my_campaign, I always wanted to refer to Data\world\maps\campaign\imperial_campaign for the sake of simplicity.
Anyway, if there was a thread on this subject, send me a link to it. I'll read up on it and perhaps we can determine why removing the Senate in a provincial campaign doesn't work for you.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
Thanks Attilius, you are right and I'm wrong.Originally Posted by Atilius
![]()
It is possible to have a provincial campaign without the senate, but the requirement is not using the superfaction parameter with any other faction.![]()
We used this system to control de AI behaviour and this was the origin of the CTD when loading the campaign.
Sorry.
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