Quote Originally Posted by Bacchon
I went through it again, and it worked like a charm.
Excellent, I'm glad to hear you got past the problem.

Quote Originally Posted by Bacchon
I even did the units as one giant batch. ;)
(Shudders)

Quote Originally Posted by Bacchon
I think the problem I was having, then, is related to the Briton chariots. Would the procedure for switching the roman general over to a British one be any differant?
I don't think so. Setting the Brutii general's texture to the same one the Briton general uses is easy - should be exactly the same as the tutorial.

Switching the general's bodyguard unit could be tricky. You've got to make the unit recruitable by the Brutii (add romans_brutii to the ownership line in export_descr_units.txt), and you'll need skins and sprites for the horses and crew. The crew shouldn't be hard; just make sure that barb_crew_heavy has a texture and a sprite line for the romans_brutii in descr_model_battle.txt.

I haven't played around with chariots before but it looks like the barbarian heavy chariot uses the light_horse model (see descr_mounts.txt) so you need to make sure that the romans_brutii also have texture and sprite lines for the light_horse model in descr_model_battle.txt.

You'll probably need to do something similar for the light chariot unit.

If you have a problem I'll help as best I can - good luck.