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Thread: Tutorial: Converting a Roman Faction to a Different Culture

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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by Atilius
    Has this been discussed in another thread? I seem to vaguely remember something like this, but it didn't really catch my attention. The strange thing is that I've had my unified Rome mod (with no Senate) set up as a provincial campaign from the very beginning. In fact, I'm currently running a long test game and have played from 264 BC to 171 BC with no problems.
    Thanks Attilius, you are right and I'm wrong.
    It is possible to have a provincial campaign without the senate, but the requirement is not using the superfaction parameter with any other faction.

    We used this system to control de AI behaviour and this was the origin of the CTD when loading the campaign.

    Sorry.

  2. #2
    Bibliophilic Member Atilius's Avatar
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    Post Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by Monkwarrior
    It is possible to have a provincial campaign without the senate, but the requirement is not using the superfaction parameter with any other faction.
    I see. That's good to know; thanks MW.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  3. #3
    Bibliophilic Member Atilius's Avatar
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    Post Re: Tutorial: Converting a Roman Faction to a Different Culture

    I've updated the Tutorial, adding a couple of paragraphs dealing with faction-specific ancillaries in the "Details" section.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  4. #4

    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    its better if you just remove the Brutii and Scipii from campaign.

  5. #5
    Bibliophilic Member Atilius's Avatar
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    Post Re: Tutorial: Converting a Roman Faction to a Different Culture

    I've updated the Tutorial to include a paragraph in the Details section on required changes to victory conditions.
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  6. #6
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I have a question that hopefully someone still around to answer:
    I removed the Senate and all their dependencies, but my roman factions still have the Senate tab (not greyed out) and if I click on it, the game CTDs.

    The romans_senate doesn't appear in my mod (not playable at all), although all the other 3 roman factions are still roman cultured.

    Any ideas?

  7. #7
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by wlesmana
    II removed the Senate and all their dependencies, but my roman factions still have the Senate tab (not greyed out) and if I click on it, the game CTDs.
    Did if you remove the lines "superfaction romans_senate"? I believe that's all that should be necessary if you've removed the romans_senate faction.
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  8. #8
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by wlesmana
    I removed the Senate and all their dependencies, but my roman factions still have the Senate tab (not greyed out) and if I click on it, the game CTDs.
    Quote Originally Posted by wlesmana
    But the Senate offices button is still clickable, which results in CTD.
    Just to clarify: If you follow the steps outlined in the first section of the tutorial, the Senate tab should be greyed out, and won't cause a crash if you click on it. However, the senate offices button remains, and if you click on it you CTD.

    Does this describe your situation? (It looks like it from your screen shot.)

    I'd never noticed that the senate office button remained. I'll try to look into getting rid of it or making it harmless.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



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