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  1. #1

    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    its better if you just remove the Brutii and Scipii from campaign.

  2. #2
    Bibliophilic Member Atilius's Avatar
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    Post Re: Tutorial: Converting a Roman Faction to a Different Culture

    I've updated the Tutorial to include a paragraph in the Details section on required changes to victory conditions.
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  3. #3
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I have a question that hopefully someone still around to answer:
    I removed the Senate and all their dependencies, but my roman factions still have the Senate tab (not greyed out) and if I click on it, the game CTDs.

    The romans_senate doesn't appear in my mod (not playable at all), although all the other 3 roman factions are still roman cultured.

    Any ideas?

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    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by wlesmana
    II removed the Senate and all their dependencies, but my roman factions still have the Senate tab (not greyed out) and if I click on it, the game CTDs.
    Did if you remove the lines "superfaction romans_senate"? I believe that's all that should be necessary if you've removed the romans_senate faction.
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  5. #5
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Yes, I did.
    The Senate is not even in the campaign. But the Senate offices button is still clickable, which results in CTD.

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    @wlesmana, I just checked and agree that does definitely happen, assume it must be a hardcoded thing relating to romans_senate being in descr_sm_factions in which case button appears for any roman faction. Changing romans_senate to another culture doesn't change anything. Though swapping julii to greek culture means they don't get tab any-more.

    I assume that would be another case of having to internally re-name the senate to get rid of it (?), unless anyone else has other ideas...

    (or swap the senate offices icon for a windows desktop one.. :P)
    Last edited by Makanyane; 05-05-2007 at 15:45.
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    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    (or swap the senate offices icon for a windows desktop one.. :P)
    Actually, someone suggested that some time ago when we had the right-click problem for building conditionals...a bit involved for what alt+f4 would have done :: but in this case....if all else fails change the tool tip too - 'click here to exit directly to desk top' :)


    Removing all the internal references to the_senate will be pain :(
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  8. #8
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by wlesmana
    I removed the Senate and all their dependencies, but my roman factions still have the Senate tab (not greyed out) and if I click on it, the game CTDs.
    Quote Originally Posted by wlesmana
    But the Senate offices button is still clickable, which results in CTD.
    Just to clarify: If you follow the steps outlined in the first section of the tutorial, the Senate tab should be greyed out, and won't cause a crash if you click on it. However, the senate offices button remains, and if you click on it you CTD.

    Does this describe your situation? (It looks like it from your screen shot.)

    I'd never noticed that the senate office button remained. I'll try to look into getting rid of it or making it harmless.
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  9. #9
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Aaah, ok, I misunderstood then. Yea, the Senate button is greyed out, although Senate Offices button still appear.

    It SHOULD be possible to remove the button, as BI had clearly done so. And since using the BI.exe on RTW doesn't remove the button, it's not part of the exe.

  10. #10
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Was experimenting to blend it into background - you can delete its bit of the alpha channel (its on stratpage_02.tga) - though that doesn't help a lot as the bounding circle - which is shared with the other icons - is still there and the centre is still clickable (+CTD),



    removing the outer ring (by removing its part of the alpha) on sharedpage_01.tga makes some of the other buttons look horrible... and of course you still have clickable CTD area....

    (I'd still recommend re-naming the little pests - as that comes up as topic at least twice a month I think I'm finally going to try doing the files for vanilla - I'll tell you how long it takes Wles... )

    EDIT: Takes about 45 mins to re-name them (and 15 mins to work out you can't comment out entries in expanded_bi.txt, doh)

    FILES: Neutralised Senate, changes internal name 'romans_senate' to 'slavs' (also enables emergence if you add hording under BI) that is for vanilla 1.5 only if you already have changed EDU, DMB etc you'll have to do your own .
    Last edited by Makanyane; 05-06-2007 at 12:02.
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  11. #11
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Thanks, Mak!!

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