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  1. #1
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Aaah, ok, I misunderstood then. Yea, the Senate button is greyed out, although Senate Offices button still appear.

    It SHOULD be possible to remove the button, as BI had clearly done so. And since using the BI.exe on RTW doesn't remove the button, it's not part of the exe.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Was experimenting to blend it into background - you can delete its bit of the alpha channel (its on stratpage_02.tga) - though that doesn't help a lot as the bounding circle - which is shared with the other icons - is still there and the centre is still clickable (+CTD),



    removing the outer ring (by removing its part of the alpha) on sharedpage_01.tga makes some of the other buttons look horrible... and of course you still have clickable CTD area....

    (I'd still recommend re-naming the little pests - as that comes up as topic at least twice a month I think I'm finally going to try doing the files for vanilla - I'll tell you how long it takes Wles... )

    EDIT: Takes about 45 mins to re-name them (and 15 mins to work out you can't comment out entries in expanded_bi.txt, doh)

    FILES: Neutralised Senate, changes internal name 'romans_senate' to 'slavs' (also enables emergence if you add hording under BI) that is for vanilla 1.5 only if you already have changed EDU, DMB etc you'll have to do your own .
    Last edited by Makanyane; 05-06-2007 at 12:02.
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  3. #3
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Thanks, Mak!!

  4. #4
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Question Re: Tutorial: Converting a Roman Faction to a Different Culture

    Hey guys, I hope you're still around. I read that to change the overall culture for a faction you go into the descr_sm_factions.txt file. Correct?

    I'm trying to convert the Parthians into the Greek "Spartans".

    If descr_sm_factions.txt is correct, then why doesn't mine have the culture line? Here's what it's saying...

    faction parthia
    symbol data/models_strat/symbol_parthia.CAS
    rebel_symbol data/models_strat/symbol_eastern_rebel.CAS
    primary_colour red 168, green 62, blue 154
    secondary_colour red 0, green 0, blue 0
    logo_path data/ui/symbols/symbol_parthia.tga
    triumph_value 5

  5. #5
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    The faction line is right under the faction line. Perhaps you accidentally deleted it. For Parthia it should read:

    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    faction						parthia
    culture						eastern
    symbol						models_strat/symbol_parthia.CAS
    rebel_symbol				models_strat/symbol_eastern_rebel.CAS
    primary_colour				red 168, green 62, blue 154
    secondary_colour			red 0, green 0, blue 0
    loading_logo				loading_screen/symbols/symbol128_parthia.tga
    standard_index				8
    logo_index					243
    small_logo_index			255
    triumph_value				5
    intro_movie					fmv/intros/eastern_intro_640x480_bars.wmv
    victory_movie				fmv/victory/eastern_outro_320x240.wmv
    defeat_movie				fmv/lose/parthia_eliminated.wmv
    death_movie					fmv/death/death_parthia_sand_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Zain your descr_sm_factions looks like one from patch 1.2 not 1.5.

    Which patch are you meant to be using? I'd recommend 1.5 unless you have a good reason not to use that, as I think it fixed some bugs and is probably a bit more flexible about what you can do to it as well.

    If you are using 1.2 I'm not sure where, how or if you can change the culture of a faction!
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  7. #7
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I've updated the tutorial to describe how to remove the Senate Offices button. I've also added acknowledgements to wlesmana for pointing out the problem and to Makanyane for verifying that the offending button disappears if the romans_senate faction is renamed.

    I'm embarrassed to say that, in spite of reading her post several times, I had failed to realize she had verified a solution to the problem, uh, over three months ago.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  8. #8
    Member Member Skull's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Great tutorial!
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  9. #9
    In the shadows... Member Vuk's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I have renamed the senate internally to Epirus and now I am getting this error at startup:

    Does anyone know what I did wrong?
    BTW, this is the line in question:
    ##standard_julii.tga
    {
    romans_julii ##standard_julii.tga
    romans_brutii ##standard_brutii.tga
    romans_scipii ##standard_scipii.tga
    epirus ##standard_senate.tga
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  10. #10
    In the shadows... Member Vuk's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Ok, my mistake. It was just a stupid typo. Now that I fixed it however I am having problems with the faction icon not appearing, and the game crashing whenever I start up a campaign or try to play as them. Any ideas what I did wrong? To the best of my knowledge I did not change any file paths.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

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