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Thread: Tutorial: Converting a Roman Faction to a Different Culture

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  1. #1
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I've updated the tutorial to describe how to remove the Senate Offices button. I've also added acknowledgements to wlesmana for pointing out the problem and to Makanyane for verifying that the offending button disappears if the romans_senate faction is renamed.

    I'm embarrassed to say that, in spite of reading her post several times, I had failed to realize she had verified a solution to the problem, uh, over three months ago.
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  2. #2
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Haha, I suppose I'm going to have to update... can I keep the modded files or do I have to reinstall to get the patch to work?

  3. #3
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Best to start from scratch after installing 1.5.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  4. #4
    I r guy who gun t33ch u lss0n Member Maxinius Scipio's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    I'm having a little trouble.

    I copied the unit card and unit card info for hoplites into the romans_julii folder, but it still shows up as a gray peasant. Is there something else I need to do?

    Btw, thanks for making this guide.
    "Did you like the performance?"

    - Augustus Caesar's last words

  5. #5
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    If you're following the guide precisely, the unit card file needs to be copied to the newly created ROMANS_BRUTII folder. If you're giving ownership of this unit to the julii, I need more information.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  6. #6
    I r guy who gun t33ch u lss0n Member Maxinius Scipio's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    (I know that, but I was also trying to make hoplites available for the julii.)

    So far, I made hoplites available for the julii in custom battles, added everything I needed to add in export_descr_battle, and copied the unit info and the unit card, but it still shows up as a gray peasant. I'm not sure what I did wrong, I followed everything it said to do in the guide when making units available for factions that don't already have them.
    "Did you like the performance?"

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  7. #7
    Notepad user Member Red Spot's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    check your spelling ...

    also make sure the folders are where they should;
    data\ui\units\romans_julii
    data\ui\unit_info\romans_julii

    also note the "#" in front of the unitcards label ...


    G

  8. #8
    Bibliophilic Member Atilius's Avatar
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    Default Re: Tutorial: Converting a Roman Faction to a Different Culture

    Quote Originally Posted by Maxinius Scipio
    So far, I made hoplites available for the julii in custom battles, added everything I needed to add in export_descr_battle, and copied the unit info and the unit card, but it still shows up as a gray peasant.
    I'm confused about your mention of export_descr_battle. There should be no need to do anything to that file for a custom battle that you choose armies for every time you play one. Do you mean you are saving a battle in the same manner as the historical battles included with the game?
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



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