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  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Python

    Quote Originally Posted by doc_bean
    I rather like the idea of a game development thread, it should certainly have it's place here imho.

    edyzmedieval: which development environment are you using ?
    Yeah, it's a nice idea.

    As for the environment, I am still learning Doc. Keep in mind, I dropped C++ some time ago, and I never knew anything about Python until 2 weeks ago.
    I'll do some basic scripts first in C++, to get my skills on the track.

    Or what do you mean by Development Environment?
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  2. #2
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Python

    http://www.ogre3d.org/

    you can't write a game like m&b in python using blender (if you mean the actual battle scenes)

    python is my favourite language, though it performs about 11 times worse than a c++ application when using plain python loops. making a game as good as m&b would be very difficult alone as far as I know, if you're not experienced. c++ would certainly be required, m&b does not have that a high framerate in relatively large scale battles. using an engine like ogre3d from python could work though, but stuff like AI and other custom algorithms should be implemented in c++.

    I'm starting to get pretty anxious about starting up a M&B mod, it has so much potential and yet it's so much easier to mod than rtw. wounder if I could get people interrested from this forum...

  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Python

    I'd be interested.
    But only a bit, as I want to start my project.

    I don't get the first parts of the Python tutorial...Any help?
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  4. #4
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Python

    Quote Originally Posted by edyzmedieval
    Or what do you mean by Development Environment?
    Something like eclipse, which is primarily for java, but has python plug-ins I've read. Essentially a text editor for programming that points out the obvious errors and offers several functions for faster (and correcter) programming.
    For instance if you have an object named thing (from a certain class) and you type "thing." it will give you a list of all the functions that could apply (like for instance thing.getName()), this way you don't have to remember every exact name you've used for your methods or variables. It will also point out every (in theory) error the compiler would give if you were to compile ate that moment, with access to a list of suggestion how to fix it (adding throw clauses for instance).

    I don't get the first parts of the Python tutorial...Any help?
    I don't know Python, but perhaps you could point out (and/or quote and/or explain) exactly what you don't get ?
    Last edited by doc_bean; 05-09-2006 at 19:26.
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  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Python

    You learn new things every day.

    The thing I don't get... The intepreter stuff. Chapter II of the documentation.

    www.python.org/doc



    EDIT: I kinda got the hang. The Interpreter is the Python program. Right?
    Last edited by edyzmedieval; 05-10-2006 at 13:00.
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  6. #6
    Boy's Guard Senior Member LeftEyeNine's Avatar
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    Default Re: Python

    Oh interpeter and assembler are some very basic concepts, aren't they ?
    Last edited by LeftEyeNine; 05-10-2006 at 13:30.

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