Yeah I agree too. It makes sense that if a country that is allied suddenly attacks there would be some sort of prior warning, especially in the arena of trade prior to attack.
The diplomacy system needs an overhaul. Not only do players occasionaly make an alliance and break it the next trun but the AI does it all the time.
I reckon if the Diplomat has high influence then a list of recommendations should be put forth in regard to what the player would like to achieve in a certain path of diplomacy. Then he'd have a better rough idea as to what to do. If you think about it that would be how it works anyway. A diplomat in some distant land would have his priorities already set out but would need to relay messages back and forth to his home kingdom/empire in order to know what he can do and not do in new situations arising from diplomatic relations.
Bookmarks