Just saw a diplomacy mod at twcentre.com. Unfortunately it is only for a specific version of RTR : (
Just saw a diplomacy mod at twcentre.com. Unfortunately it is only for a specific version of RTR : (
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Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97
Hearts of Iron 2 has a decent diplomacy system. Once you join an alliance and if that country or your country declares war on another that alliance cannot be cancelled until after the war has ended. I know it may be unrealistic in some aspects, but not having virtually any allied support or having an ally backstab you mid-war isn't very realistic either. You almost have to remember that in the medieval times, or Roman Era that there was such things as honourability and credibility. If you turn-cloak on an ally the rest of the World is going to see this as a slight to your credibility and would refuse to do much business with you. It was almost more worth to fight to the last dieing breath with your brother's in arms than to turn traitor, because if things start going badly on the side you joined then not only would the rest of the world be eager to destroy you, but chances are no one would trust you ever again. For many, many generations.
Better to break your word repeatedly early and use it to get off to a good start I think. Aside from an alliance with the Seleucids against Egypt I really don't care for allies as anything but a temporary expediency. I ally with macedon to make the campaign against teh greek easier. i ally with both Greece and Carthage just to empty their vaults and stab them in teh back. After that only the Selucids matter and you can get an alliance with them before you stab the Macedonians in the back.
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