Results 1 to 9 of 9

Thread: save game bug still there?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default save game bug still there?

    had not played rome for some time. returned to it yesterday (with the newest patched BI) and to my surprise encountered the same old save game bug... enemy breaks sieges for no good reason if the game is loaded from a save... has this really not been fixed?


  2. #2
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: save game bug still there?

    Yes it has. Can you repeat the bug? Are you running 1.6?
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  3. #3

    Default Re: save game bug still there?

    Do they still accept each and every diplomatic proposal after loading? That is, after all, another indicator for the load-save bug.

  4. #4

    Default Re: save game bug still there?

    The AI will sometimes reevaluate and break off a siege in 1.5/1.6; if that happened to occur in a turn after you reload, that would look like the save/load bug. Is it happening consistently?

  5. #5
    Member Member Nebuchadnezzar's Avatar
    Join Date
    Dec 2005
    Location
    Australia
    Posts
    250

    Default Re: save game bug still there?

    I have not seen the AI break a siege in 1.5/1.6 but I believe this can happen if a threat occurs elsewhere, particularly its capital.

    Save/Load definately alters diplomacy. After reloading the AI is more likely to refuse offers which it would have accepted without the reload.

    AI armies within enemy territory still seem to withdraw back to within their territory after reloading. The exception seems to be when the AI is absolutely determined to beseige you.

    The AI seems to not want to repair or retrain after reloading. I'm not sure if building and recruiting is affected.

  6. #6
    Evil Overlord Member Kaidonni's Avatar
    Join Date
    Dec 2005
    Location
    If I told you, I'd have to kill you. England.
    Posts
    340

    Default Re: save game bug still there?

    This is the problem with 1.3/1.4 too - the AI is more likely to reject an offer if you reload than if you didn't. In my Pontus 1.3 H/H campaign, I've tried to play more than one turn if I was to use diplomacy...and have even loaded the previous turn if I screwed something up totally and hadn't saved since I had done the important diplomacy.
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  7. #7
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: save game bug still there?

    well, probably gardibolt has got a point here. i was playing the game basically a couple turns per evening. for a few evenings, whenever i loaded the game, the horde (vandals) would break off their seige of one of my border forts just to return with a new seige in the next turn... but, i guess, it was due to the randome reevaluation since i did not notice the AI breaking off their seiges of my cities later in the game. apologies for the false alarm.

    Quote Originally Posted by gardibolt
    The AI will sometimes reevaluate and break off a siege in 1.5/1.6; if that happened to occur in a turn after you reload, that would look like the save/load bug. Is it happening consistently?

  8. #8
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: save game bug still there?

    Quote Originally Posted by Slaists
    had not played rome for some time. returned to it yesterday (with the newest patched BI) and to my surprise encountered the same old save game bug... enemy breaks sieges for no good reason if the game is loaded from a save... has this really not been fixed?

    Well if that is really true then why in most my games is campaign map dynamic?
    Rebels get conquered, some factions conquer other factions.

    And I only play a few, sometimes just one turn per session.

    If bug is still there game would be static.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  9. #9
    RTW V1.5 & BI V1.6 Member Severous's Avatar
    Join Date
    Feb 2006
    Location
    Hertfordshire England
    Posts
    676

    Default Re: save game bug still there?

    Hi

    I am in the late stage of an imperial campaign. Might take me three evening sessions to complete a turn. So lots of saving and loading.

    I have not seen any bug on seiging. Gaul has been seiging a rebel town for a few turns. (RTW V1.5 No mods.)

    I suspect there is a bug on unit training that is linked to end of turn/save. When replacing losses through retraining I can have two outcomes...replacements without experience dilute the units experience, or replacements with same experience as unit. Land units that entered retraining prior to saving and reloading receive replacements that are raw recuits.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

    Currently writing a Scipii AAR (with pictures)
    https://forums.totalwar.org/vb/showthread.php?t=91877

    Barbarian Invasion. Franks hold out against the world.
    https://forums.totalwar.org/vb/showthread.php?t=77526

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO