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  1. #1
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: save game bug still there?

    Yes it has. Can you repeat the bug? Are you running 1.6?
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  2. #2

    Default Re: save game bug still there?

    Do they still accept each and every diplomatic proposal after loading? That is, after all, another indicator for the load-save bug.

  3. #3

    Default Re: save game bug still there?

    The AI will sometimes reevaluate and break off a siege in 1.5/1.6; if that happened to occur in a turn after you reload, that would look like the save/load bug. Is it happening consistently?

  4. #4
    Member Member Nebuchadnezzar's Avatar
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    Default Re: save game bug still there?

    I have not seen the AI break a siege in 1.5/1.6 but I believe this can happen if a threat occurs elsewhere, particularly its capital.

    Save/Load definately alters diplomacy. After reloading the AI is more likely to refuse offers which it would have accepted without the reload.

    AI armies within enemy territory still seem to withdraw back to within their territory after reloading. The exception seems to be when the AI is absolutely determined to beseige you.

    The AI seems to not want to repair or retrain after reloading. I'm not sure if building and recruiting is affected.

  5. #5
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: save game bug still there?

    This is the problem with 1.3/1.4 too - the AI is more likely to reject an offer if you reload than if you didn't. In my Pontus 1.3 H/H campaign, I've tried to play more than one turn if I was to use diplomacy...and have even loaded the previous turn if I screwed something up totally and hadn't saved since I had done the important diplomacy.
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  6. #6
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: save game bug still there?

    well, probably gardibolt has got a point here. i was playing the game basically a couple turns per evening. for a few evenings, whenever i loaded the game, the horde (vandals) would break off their seige of one of my border forts just to return with a new seige in the next turn... but, i guess, it was due to the randome reevaluation since i did not notice the AI breaking off their seiges of my cities later in the game. apologies for the false alarm.

    Quote Originally Posted by gardibolt
    The AI will sometimes reevaluate and break off a siege in 1.5/1.6; if that happened to occur in a turn after you reload, that would look like the save/load bug. Is it happening consistently?

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