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Thread: The Temples of RTW:BI

  1. #1

    Lightbulb The Temples of RTW:BI

    Code:
    The Temples of Rome: Total War - Barbarian Invasion
    
    In the game files the temples are categorized by function rather than diety name. The specific dieties will be linked to the faction and category of temple below.
    
    Most of the temples in BI run only from tier 1 to 3. The larger ones are for Mithras, Sol Invictus, Zoroaster and Christianity and will run from tier 1 to 4 or 5. The time to construct and cost are consistent among all types, based purely on the tier:
    
    Tier    Time     Cost               Generic Names
       1       1      400                  Shrine
       2       2      800          Temple/Sacred Grove/Chapel
       3       3     1600       Large Temple/Sacred Circle/Church
       4       5     3200           Awesome Temple/Cathedral
       5       6     6400              Pantheon/Basilica
    
    
    Building temples of your own religion generally has a small chance (6%) of boosting the matching Piety trait in the governor present when they are completed.
    
    Converting: As long as you are going from one pagan temple to another, it's fairly straightforward. Take into account the happiness and law bonuses and adjust taxes or garrisons to make up for the drop when demolishing the existing temple. No surprises. 
    
    But when you go among Pagan, Zoroastrian and Christian be careful. Along with the drop from demolishing the existing temple, you can get large religious unrest when the local population is forced to begin converting. If the population is 100% of one religion and you replace the existing temple with one for another religion, you will see 50% penalty for that alone. Combined with the loss of 5-35% positive bonuses that can mean a shift of up to 85% or so. That's more that a full garrison (80%) can compensate for on its own. You can easily go from green smiley faces to red riots. If you have to do this in a large city, try to begin converting first by piling in faction members with the target religion (and ancilliaries too if you have them) to boost conversions. If you can at least pump your conversion rate up significantly, even if not enough to overcome the influence of the temple you are about to tear down, you can significantly shorten the period of unrest. Watch out for spies and other enemy or neutral characters hiding in the territory too. If they follow the old religion they can add their conversion "help" to it, which slows your rate of converting the local populace to the new one.
    
    When you're a horde it appears that you can occupy a city (as long as it's your first one) and destroy the temple or church, then immediately rehorde and sack it. Forming a horde when you're already a horde (giving up your "last" city) seems to not spawn rebels in the city so you can just immediately sack it with no assault or seige. The downside is you lose the horde units, so this is best reserved for special situations, like really big, well developed cities you want as your new capital (Rome, Constantinople, Antioch, etc.) This lets you get past that initial huge drop. Eliminating the existing temple or church and reseiging after you sack it will give you the period of the seige to convert most of the population.
    
    Ancilliaries (and relics) require the general in question to be of the same religion as the temple to receive them. Some are location specific also such as the five Patriarchs.
    
    Anti-religious traits: There are all sorts of traits relating to hating other religions or disillusion with a religion. Many of these are triggered by  being governor of a city when a temple of a religion other than the general's is completed. They won't be listed under each temple since they are generic (anti-pagan, anti-Zoroastrian, etc.) and universal. There are a bunch of other negative traits unique to each case that also have a low chance of appearing if you do this (girls, infertile, sobriety, etc.) Think hard before building a temple to other than your religion. It's okay to capture them, just not build them. Some of the anti/hate ones are created by ending a season with a temple of another religion too, as are some of the piety lines which boost faith in the general's own religion. If you want to avoid chances of disillusion in your generals, don't park them with a temple of another religion.
    
    Hermitages: These have potential to create various negative traits in all generals who share a city with them at the end of a season. And they can create the anti-Christian traits in non Christians. And they create heresies in Christians.
    
    Traits: Most of the temple created traits require generals to spend the whole turn in the city with the temple. The chance of acquiring a given trait runs from 1-7% in most cases.
    
    Agents: Assassins get no religion, too cynical. Spies and diplomats have a 10% chance to be created with the faction leader's religion. If they do not receive one, putting them into a city with a temple or higher will have a 10% chance of converting them every full season.
    
    
    The Temples List:
    
    
    Battle (Franks[Donar], Burgundii*[Donar], Lombardi*[Donar], Alemanni*[Donar], Saxons[Donar], Slavs[Dzarowit])
    
                           Happiness       Pagan     Morale
                               Bonus  Conversion      Bonus
    Shrine of *                   5%          5%          -
    Sacred Grove of *+            5%         10%          1
    Sacred Circle of *+          10%         15%          2
    
    Special Units: *Lombard Berserkers (available to Lombardii, Burgundii and Alemanni)
    Ancilliaries: +Hun Witch
    Traits: +Berserker, +TacticalSkill, +PaganPiety
    
    
    
    Battleforge (Celts*+[Goibhniu], Huns[Chinglu], Ostrogoths[Agni], Goths[Agni], Roxolani[Agni], Sarmatians[Agni], Vandals[Agni])
    
                           Happiness       Pagan        Exp  S Weapons
                               Bonus  Conversion      Bonus      Bonus
    Shrine of *                   5%          5%          1          -
    Sacred Grove of *+&           5%         10%          1          1
    Sacred Circle of *+&         10%         15%          2          1
    
    Special Units: *Hounds of Culann (available to Celts)
    Ancilliaries: +Merlin (faction leader only), &Druid
    Traits: &Brave, &PaganPiety
    
    
    Christian (Celts, Burgundii, Lombardi, Alemanni, Franks, Carthaginian, Nomad, Roman, Berbers)
    
                           Happiness   Christian        Law  Pop Growth
                               Bonus  Conversion      Bonus       Bonus
    Christian Shrine              5%          5%          -           -
    Christian Chapel@            10%         10%          -        0.5%
    Christian Church@            15%         15%          -        0.5%
    Christian Cathedral@*        15%         20%         5%          1%
    Christian Basilica@*+        15%         25%        10%          1%
      
    Special Units: none
    Ancilliaries: *named saints (requires hermitage too), *Relic-Splinters of True Cross (1-2) (requires hermitage too), *Relic-Nail of True Cross (1-4) (requires hermitage too), +Patriarch of (Alexandria, Antioch, Constantinople, Jerusalem, Rome)(requires monastery also), *Heretic of Nestor or Pelagius (requires hermitage too, and disillusioned Christians only), *Bishop
    Traits: @ChristianPiety, *ChristianConversion, +ChristianProselytism, +HatesPagan
    
    
    
    Farming (Burgundii[Frigg], Lombardi[Frigg], Alemanii[Frigg])
    
                           Happiness       Pagan   Farm Lvl   
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          1         
    Sacred Grove of*             10%         10%          2         
    Sacred Circle of*            15%         15%          3         
    
    Special Units: none
    Ancilliaries: *Herbalist, *Agriculturalist
    Traits: *GoodFarmer, *PaganPiety
    
    
    
    Fertility (Slavs[Matka])
    
                           Happiness       Pagan   Pop Grow   
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          1         
    Sacred Grove of*              5%         10%          2         
    Sacred Circle of*            10%         15%          3         
    
    Special Units: none
    Ancilliaries:
    Traits: *Fertile, *PaganPiety
    
    
    
    Healing (Roxolani[Pai], Sarmatians[Pai])
    
                           Happiness       Pagan     Health   
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%         5%         
    Sacred Grove of*              10%         10%        10%         
    Sacred Circle of*             15%         15%        15%         
    
    Special Units: none
    Ancilliaries: *Witch, *Wise Woman, *Physician
    Traits: *PaganConversion, *PaganPiety, *Hypochondriac, *HaleAndHearty
    
    
    
    Horse (Huns[Ragrehs], Roxolani[Kolaksay], Sarmatians[Kolaksay])
    
                           Happiness       Pagan        Exp  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          1          
    Sacred Grove of*              5%         10%          2         
    Sacred Circle of*            10%         15%          3         
    
    Special Units: none
    Ancilliaries:
    Traits: *PaganPiety, *GoodCavalryGeneral, *BadInfantryGeneral
    
    
    
    Hunting (Celts*[Cocidius])
    
                           Happiness       Pagan  Miss Weap  
                               Bonus  Conversion      Bonus      
    Shrine of Hunting             5%          5%          1          
    Sacred Grove of*             10%         10%          2         
    Sacred Circle of*            15%         15%          3         
    
    Special Units: *Druids
    Ancilliaries: *Pet Hunting Dog, *Beastmaster
    Traits: *Good Ambusher, *PaganPiety
    
    
    
    Hunting Lots(Saxons[Ull])
    
                           Happiness       Pagan  Miss Weap  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%         10%          1          
    Sacred Grove of*             10%         15%          2         
    Sacred Circle of*            15%         20%          3         
    
    Special Units: none
    Ancilliaries:
    Traits: *Good Ambusher, *PaganPiety, *Bloodthirsty
    
    
    
    Law (Vandals[Papay])
    
                           Happiness       Pagan        Law  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%         5%         
    Sacred Grove of*             10%         10%        10%      
    Sacred Circle of*            15%         15%        15%        
    
    Special Units: none
    Ancilliaries: *Magician (must be Superstitious)
    Traits: *Sobriety, *HarshJustice, *Austere, *PaganPiety
    
    
    
    Leadership (Slavs+[Svarog], Romans*[Sol Invictus])
    
                             Happiness       Pagan        Law  
                                 Bonus  Conversion      Bonus      
    Shrine of +*                     -          5%         5%         
    Temple of +*&                    -         10%        10%      
    Large Temple of +*&             5%         15%        15%    
    Awesome Temple of *@&          10%         20%        20%
    
    Special Units: none
    Ancilliaries: +*Wise Man (no religion requirements, but needs Governor's Villa too), @Pontifex, &Fasces (need Harsh Justice too)
    Traits: &StrategicSkill, &Trusting, &PaganPiety, &PaganConversion
    
    
    
    Mithras (Roman)
    
                           Happiness       Pagan        Law       Exp
                               Bonus  Conversion      Bonus     Bonus
    Shrine of Mithras             5%          5%         5%         1
    Temple of Mithras+            5%         10%         5%         1
    Large Temple of Mithras*+     5%         15%        10%         1
    Awesome Temple of Mithras*+  10%         20%        10%         2
      
    Special Units: none
    Ancilliaries: *Priest of Mithras (1-2)
    Traits: +PaganPiety, +PaganConversion, +Feck, +Drink
    
    
    
    One God (Eastern[Zoroastrian])
    
                           Happiness Zoroastrian        Law  
                               Bonus  Conversion      Bonus      
    Zoroastrian Shrine             -          5%         5%         
    Zoroastrian Temple             -         10%        10%      
    Zoroastrian Large Temple*     5%         15%        15%    
    Zoroastrian Awesome Temple*+ 10%         20%        20%
    Zoroastrian Pantheon*        10%         25%        25%
    
    Special Units: none
    Ancilliaries: *Zoroastrian Teacher (1-3), +Office-Mobadan Mobad
    Traits:
    
    
    
    
    Ultraviolence (Celts[Morrigan], Goths[Tyz])
    
                             Happiness       Pagan        Exp  
                                 Bonus  Conversion      Bonus      
    Shrine of                       5%          5%          -          
    Sacred Grove of                10%         10%          1         
    Sacred Circle of               15%         15%          2         
    
    Special Units: none
    Ancilliaries:
    Traits: *Bloodthirsty, *Berseker, *PaganPiety
    
    
    
    Viking (Franks[Wotan], Saxons[Wotan], Burgundii[Wotan], Lombardi[Wotan], Alemanii[Wotan])
    
                           Happiness       Pagan        Exp  
                               Bonus  Conversion      Bonus      
    Shrine of                      -          5%          1          
    Sacred Grove of*               -         10%          2         
    Sacred Cirlce of*             5%         15%          3         
    
    Special Units: none
    Ancilliaries:
    Traits: *Berserker, *PaganPiety
    
    
    
    Violence (Vandals[Tagimsad])
    
                           Happiness       Pagan        Exp  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          -          
    Sacred Grove of*             10%         10%          1         
    Sacred Circle of*            15%         15%          2         
    
    Special Units: none
    Ancilliaries:
    Traits: *Anger, *Bloodthirsty, *Energetic, *PaganPiety

  2. #2

    Default Re: The Temples of RTW:BI

    Gah, I figured code tags would preserve the tables, which they did. But I should have broken the text into short lines.

    Should I repost with it fixed?

  3. #3

    Default Re: The Temples of RTW:BI

    The Temples of Rome: Total War - Barbarian Invasion

    In the game files the temples are categorized by function rather than
    diety name. The specific dieties will be linked to the faction and
    category of temple below.

    Most of the temples in BI run only from tier 1 to 3. The larger ones are
    for Mithras, Sol Invictus, Zoroaster and Christianity and will run from
    tier 1 to 4 or 5. The time to construct and cost are consistent among all
    types, based purely on the tier:

    Code:
    Tier    Time     Cost               Generic Names
       1       1      400                  Shrine
       2       2      800          Temple/Sacred Grove/Chapel
       3       3     1600       Large Temple/Sacred Circle/Church
       4       5     3200           Awesome Temple/Cathedral
       5       6     6400              Pantheon/Basilica
    Building temples of your own religion generally has a small chance (6%)
    of boosting the matching Piety trait in the governor present when they
    are completed.

    Converting: As long as you are going from one pagan temple to another,
    it's fairly straightforward. Take into account the happiness and law
    bonuses and adjust taxes or garrisons to make up for the drop when
    demolishing the existing temple. No surprises.

    But when you go among Pagan, Zoroastrian and Christian be careful. Along
    with the drop from demolishing the existing temple, you can get large
    religious unrest when the local population is forced to begin converting.
    If the population is 100% of one religion and you replace the existing
    temple with one for another religion, you will see 50% penalty for that
    alone. Combined with the loss of 5-35% positive bonuses that can mean a
    shift of up to 85% or so. That's more that a full garrison (80%) can
    compensate for on its own. You can easily go from green smiley faces to
    red riots. If you have to do this in a large city, try to begin converting
    first by piling in faction members with the target religion (and
    ancilliaries too if you have them) to boost conversions. If you can at
    least pump your conversion rate up significantly, even if not enough to
    overcome the influence of the temple you are about to tear down, you can
    significantly shorten the period of unrest. Watch out for spies and other
    enemy or neutral characters hiding in the territory too. If they follow
    the old religion they can add their conversion "help" to it, which slows
    your rate of converting the local populace to the new one.

    When you're a horde it appears that you can occupy a city (as long as it's
    your first one) and destroy the temple or church, then immediately rehorde
    and sack it. Forming a horde when you're already a horde (giving up your
    "last" city) seems to not spawn rebels in the city so you can just
    immediately sack it with no assault or seige. The downside is you lose
    the horde units, so this is best reserved for special situations, like
    really big, well developed cities you want as your new capital (Rome,
    Constantinople, Antioch, etc.) This lets you get past that initial huge
    drop. Eliminating the existing temple or church and reseiging after you
    sack it will give you the period of the siege to convert most of the
    population.

    Ancilliaries (and relics) require the general in question to be of the
    same religion as the temple to receive them. Some are location specific
    also such as the five Patriarchs.

    Anti-religious traits: There are all sorts of traits relating to hating
    other religions or disillusion with a religion. Many of these are
    triggered by being governor of a city when a temple of a religion other
    than the general's is completed. They won't be listed under each temple
    since they are generic (anti-pagan, anti-Zoroastrian, etc.) and universal.
    There are a bunch of other negative traits unique to each case that also
    have a low chance of appearing if you do this (girls, infertile, sobriety,
    etc.) Think hard before building a temple to other than your religion.
    It's okay to capture them, just not build them. Some of the anti/hate ones
    are created by ending a season with a temple of another religion too, as
    are some of the piety lines which boost faith in the general's own
    religion. If you want to avoid chances of disillusion in your generals,
    don't park them with a temple of another religion.

    Hermitages: These have potential to create various negative traits in all
    generals who share a city with them at the end of a season. And they can
    create the anti-Christian traits in non Christians. And they create
    heresies in Christians.

    Traits: Most of the temple created traits require generals to spend the
    whole turn in the city with the temple. The chance of acquiring a given
    trait runs from 1-7% in most cases.

    Agents: Assassins get no religion, too cynical. Spies and diplomats have a
    10% chance to be created with the faction leader's religion. If they do
    not receive one, putting them into a city with a temple or higher will
    have a 10% chance of converting them every full season.


    The Temples List:


    Code:
    Battle (Franks[Donar], Burgundii*[Donar], Lombardi*[Donar], 
    Alemanni*[Donar], Saxons[Donar], Slavs[Dzarowit])
    
                           Happiness       Pagan     Morale
                               Bonus  Conversion      Bonus
    Shrine of *                   5%          5%          -
    Sacred Grove of *+            5%         10%          1
    Sacred Circle of *+          10%         15%          2
    
    Special Units: *Lombard Berserkers (available to Lombardii, Burgundii and 
    Alemanni)
    Ancilliaries: +Hun Witch
    Traits: +Berserker, +TacticalSkill, +PaganPiety
    
    
    
    Battleforge (Celts*+[Goibhniu], Huns[Chinglu], Ostrogoths[Agni], 
    Goths[Agni], Roxolani[Agni], Sarmatians[Agni], Vandals[Agni])
    
                           Happiness       Pagan        Exp  S Weapons
                               Bonus  Conversion      Bonus      Bonus
    Shrine of *                   5%          5%          1          -
    Sacred Grove of *+&           5%         10%          1          1
    Sacred Circle of *+&         10%         15%          2          1
    
    Special Units: *Hounds of Culann (available to Celts)
    Ancilliaries: +Merlin (faction leader only), &Druid
    Traits: &Brave, &PaganPiety
    
    
    Christian (Celts, Burgundii, Lombardi, Alemanni, Franks, Carthaginian, 
    Nomad, Roman, Berbers)
    
                           Happiness   Christian        Law  Pop Growth
                               Bonus  Conversion      Bonus       Bonus
    Christian Shrine              5%          5%          -           -
    Christian Chapel@            10%         10%          -        0.5%
    Christian Church@            15%         15%          -        0.5%
    Christian Cathedral@*        15%         20%         5%          1%
    Christian Basilica@*+        15%         25%        10%          1%
      
    Special Units: none
    Ancilliaries: *named saints (requires hermitage too), *Relic-Splinters of 
    True Cross (1-2) (requires hermitage too), *Relic-Nail of True Cross (1-4)
    (requires hermitage too), +Patriarch of (Alexandria, Antioch, 
    Constantinople, Jerusalem, Rome)(requires monastery also), *Heretic of 
    Nestor or Pelagius (requires hermitage too, and disillusioned Christians 
    only), *Bishop
    Traits: @ChristianPiety, *ChristianConversion, +ChristianProselytism, 
    +HatesPagan
    
    
    
    Farming (Burgundii[Frigg], Lombardi[Frigg], Alemanii[Frigg])
    
                           Happiness       Pagan   Farm Lvl   
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          1         
    Sacred Grove of*             10%         10%          2         
    Sacred Circle of*            15%         15%          3         
    
    Special Units: none
    Ancilliaries: *Herbalist, *Agriculturalist
    Traits: *GoodFarmer, *PaganPiety
    
    
    
    Fertility (Slavs[Matka])
    
                           Happiness       Pagan   Pop Grow   
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          1         
    Sacred Grove of*              5%         10%          2         
    Sacred Circle of*            10%         15%          3         
    
    Special Units: none
    Ancilliaries:
    Traits: *Fertile, *PaganPiety
    
    
    
    Healing (Roxolani[Pai], Sarmatians[Pai])
    
                           Happiness       Pagan     Health   
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%         5%         
    Sacred Grove of*              10%         10%        10%         
    Sacred Circle of*             15%         15%        15%         
    
    Special Units: none
    Ancilliaries: *Witch, *Wise Woman, *Physician
    Traits: *PaganConversion, *PaganPiety, *Hypochondriac, *HaleAndHearty
    
    
    
    Horse (Huns[Ragrehs], Roxolani[Kolaksay], Sarmatians[Kolaksay])
    
                           Happiness       Pagan        Exp  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          1          
    Sacred Grove of*              5%         10%          2         
    Sacred Circle of*            10%         15%          3         
    
    Special Units: none
    Ancilliaries:
    Traits: *PaganPiety, *GoodCavalryGeneral, *BadInfantryGeneral
    
    
    
    Hunting (Celts*[Cocidius])
    
                           Happiness       Pagan  Miss Weap  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          1          
    Sacred Grove of*             10%         10%          2         
    Sacred Circle of*            15%         15%          3         
    
    Special Units: *Druids
    Ancilliaries: *Pet Hunting Dog, *Beastmaster
    Traits: *Good Ambusher, *PaganPiety
    
    
    
    Hunting Lots(Saxons[Ull])
    
                           Happiness       Pagan  Miss Weap  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%         10%          1          
    Sacred Grove of*             10%         15%          2         
    Sacred Circle of*            15%         20%          3         
    
    Special Units: none
    Ancilliaries:
    Traits: *Good Ambusher, *PaganPiety, *Bloodthirsty
    
    
    
    Law (Vandals[Papay])
    
                           Happiness       Pagan        Law  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%         5%         
    Sacred Grove of*             10%         10%        10%      
    Sacred Circle of*            15%         15%        15%        
    
    Special Units: none
    Ancilliaries: *Magician (must be Superstitious)
    Traits: *Sobriety, *HarshJustice, *Austere, *PaganPiety
    
    
    
    Leadership (Slavs+[Svarog], Romans*[Sol Invictus])
    
                             Happiness       Pagan        Law  
                                 Bonus  Conversion      Bonus      
    Shrine of +*                     -          5%         5%         
    Temple of +*&                    -         10%        10%      
    Large Temple of +*&             5%         15%        15%    
    Awesome Temple of *@&          10%         20%        20%
    
    Special Units: none
    Ancilliaries: +*Wise Man (no religion requirements, but needs Governor's
    Villa too), @Pontifex, &Fasces (need Harsh Justice too)
    Traits: &StrategicSkill, &Trusting, &PaganPiety, &PaganConversion
    
    
    
    Mithras (Roman)
    
                           Happiness       Pagan        Law       Exp
                               Bonus  Conversion      Bonus     Bonus
    Shrine of Mithras             5%          5%         5%         1
    Temple of Mithras+            5%         10%         5%         1
    Large Temple of Mithras*+     5%         15%        10%         1
    Awesome Temple of Mithras*+  10%         20%        10%         2
      
    Special Units: none
    Ancilliaries: *Priest of Mithras (1-2)
    Traits: +PaganPiety, +PaganConversion, +Feck, +Drink
    
    
    
    One God (Eastern[Zoroastrian])
    
                           Happiness Zoroastrian        Law  
                               Bonus  Conversion      Bonus      
    Zoroastrian Shrine             -          5%         5%         
    Zoroastrian Temple             -         10%        10%      
    Zoroastrian Large Temple*     5%         15%        15%    
    Zoroastrian Awesome Temple*+ 10%         20%        20%
    Zoroastrian Pantheon*        10%         25%        25%
    
    Special Units: none
    Ancilliaries: *Zoroastrian Teacher (1-3), +Office-Mobadan Mobad
    Traits:
    
    
    
    
    Ultraviolence (Celts[Morrigan], Goths[Tyz])
    
                             Happiness       Pagan        Exp  
                                 Bonus  Conversion      Bonus      
    Shrine of                       5%          5%          -          
    Sacred Grove of                10%         10%          1         
    Sacred Circle of               15%         15%          2         
    
    Special Units: none
    Ancilliaries:
    Traits: *Bloodthirsty, *Berseker, *PaganPiety
    
    
    
    Viking (Franks[Wotan], Saxons[Wotan], Burgundii[Wotan], Lombardi[Wotan], 
    Alemanii[Wotan])
    
                           Happiness       Pagan        Exp  
                               Bonus  Conversion      Bonus      
    Shrine of                      -          5%          1          
    Sacred Grove of*               -         10%          2         
    Sacred Cirlce of*             5%         15%          3         
    
    Special Units: none
    Ancilliaries:
    Traits: *Berserker, *PaganPiety
    
    
    
    Violence (Vandals[Tagimsad])
    
                           Happiness       Pagan        Exp  
                               Bonus  Conversion      Bonus      
    Shrine of                     5%          5%          -          
    Sacred Grove of*             10%         10%          1         
    Sacred Circle of*            15%         15%          2         
    
    Special Units: none
    Ancilliaries:
    Traits: *Anger, *Bloodthirsty, *Energetic, *PaganPiety

  4. #4
    Member Member Avicenna's Avatar
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    Default Re: The Temples of RTW:BI

    Nice work, vonsch. Why's there Carthaginians in the list of factions that can build Christian churches?
    Student by day, bacon-eating narwhal by night (specifically midnight)

  5. #5

    Default Re: The Temples of RTW:BI

    Maybe Vandals should be their?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  6. #6

    Default Re: The Temples of RTW:BI

    Quote Originally Posted by Tiberius
    Nice work, vonsch. Why's there Carthaginians in the list of factions that can build Christian churches?
    Quote Originally Posted by vonsch
    Gah, I figured code tags would preserve the tables, which they did. But I should have broken the text into short lines.

    Should I repost with it fixed?

    Heh, good question. I was working from the game files so it must be in there. I plead "tired and distracted" (was playing around with Rox on onther computer and compiling and writing while waiting for seasonal end updates.

    Probably should be Vandals, but they may be in a catch-all category too.

    If any mod wants to delete the first bad format post (or replace it with the good one's text and kill the later one, I'd feel less

  7. #7

    Default Re: The Temples of RTW:BI

    I am fairly certain that I have got religious assassins in BI. Now this was with the Romano-British whom I had edited into a game that was only otherwise modified in terms of models. Very fine study of the matter, anyhow.
    Last edited by Patricius; 04-28-2006 at 20:37.

  8. #8

    Default Re: The Temples of RTW:BI

    Quote Originally Posted by Patricius
    I am fairly certain that I have got religious assassins in BI. Now this was with the Romano-British whom I had edited into a game that was only otherwise modified in terms of models. Very fine study of the matter, anyhow.
    I just noticed all the exclusions ("all but assassin") in the agent/religions lines in the traits files. It's possible that the code itself tosses in a preliminary chance or as always a comma might be misplaced in once of the lines somewhere. The way the various triggers layer makes it pretty tough to rule out ALL possibilities, but the intent appears to be that assassins are nonreligious (or members of a death cult no one is allowed to speak about!)

    All the modding (including tiny tweaks of my own here and there on my end) does tend to muddy up the clarity of things. I HATE the ease with which the bad farmer trait appears, so I've tweaked that one back to lower odds closer to the chance of good farmer traits . Seems to work. I'm annoyed at my governors a LITTLE less often now. (darned drunken, imbeciles with their hands in the municipal kitty! Off to garrison the forts with you!)

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: The Temples of RTW:BI

    Excellent work, Vonsch.
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  10. #10
    Mujahidin_Eastern TIGERS Member AndyNgFL's Avatar
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    Default Re: The Temples of RTW:BI

    This thread is good for reference esp when u are modding

    RTW [ Gold Edition ] Version 1.5 / 1.6
    Difficulty - VH/VH

    M2TW [ Gold Edition ] Version 1.03 / 1.05
    Difficulty - VH/VH

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