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Thread: Early Rome Total War

  1. #1

    Default Early Rome Total War

    who likes that new mod being made

  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Early Rome Total War

    forgive me if i am ignorant to the progressions of your mod... but what has your mod team put together so far? and who is on your team? and what happened to OTW? so many questions...

  3. #3
    Member Member Stuie's Avatar
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    Default Re: Early Rome Total War

    Quote Originally Posted by GiantMonkeyMan
    forgive me if i am ignorant to the progressions of your mod... but what has your mod team put together so far? and who is on your team? and what happened to OTW? so many questions...
    Good questions.

    kburkert - you might want to read this thread:

    https://forums.totalwar.org/vb/showthread.php?t=35969

    And scale down your ideas a bit - start small with things that you can mod instead of expecting a team with all the skills you don't have to suddenly join you. That's what I did with the TFT mod, started small and made basic changes myself, then once I had the basics done and showed the community the first version, others with interest (and other skills) joined me and it grew from there.

    Just trying to be helpful. :)

  4. #4

    Default Re: Early Rome Total War

    What exactly is the mod about? The early history of Rome? Then there's already a mod in the works, Paeninsula Italica:

    https://forums.totalwar.org/vb/showthread.php?t=63451

    http://www.twcenter.net/forums/forumdisplay.php?f=91

  5. #5

    Default Re: Early Rome Total War

    First, OTW was closed because no one was coming up to help, lack of people, because i only posted in .org(big mistake).

    Second, Stuie i have read that link. (useful for beginers, which i am not)

    Thirdly, i have my historians working on factions, units and the time period. Also i have skinners, unit creators and designers.

    Fourthly, Stuie (i know you are trying to be helpful) i do not need to scale down my ideas as i have not gone to far.

    I've had no one come forword from .org, but loads of people from TotalWarCentre and Rome Total War Heaven.

    Just need a map maker. (hint)

  6. #6
    Member Member Stuie's Avatar
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    Default Re: Early Rome Total War

    Quote Originally Posted by kburkert
    Second, Stuie i have read that link. (useful for beginers, which i am not)

    Fourthly, Stuie (i know you are trying to be helpful) i do not need to scale down my ideas as i have not gone to far.
    I've never seen any of your work so I didn't realize you weren't a beginner at this. What have you released in the past?

    Edit: By the way, I based my comments on the questions you were asking in the Modding Questions forum. They seemed pretty basic to me - how to change unit names, how to add faction icons, etc. Sorry if my perception was incorrect.
    Last edited by Stuie; 04-28-2006 at 14:10.

  7. #7

    Default Re: Early Rome Total War

    kb, you haven't answered my question, are you doing the same stuff that PI has already done?

  8. #8

    Default Re: Early Rome Total War

    Maybe a rename? "Early Rome" is so...boring. Go for something foreign and cool sounding like Europa Barbarorum and Paeninsuli Italica did.

    Also, some links to some previews, research etc would be nice :)

  9. #9

    Default Re: Early Rome Total War

    dsyrow1, i have to look at PI when i have time. Monarch if you go to http://rtw.heavengames.com/cgi-bin/f...t&f=9,3957,,10 is where our team discuss the mod. We also have a web site (might be changing) and the name will be changed at a later date.

  10. #10

    Default Re: Early Rome Total War

    PI is a lot further along and seems like it covers the same thing. It will be hard for another team to get folks as excited as they have been seeing the PI previews and shots. Unless of course there are some amazing things you've got up your sleeves.

  11. #11

    Default Re: Early Rome Total War

    Maybe we have?

    This is where it will all go http://z3.invisionfree.com/Early_Romr_Total_War

  12. #12

    Default Re: Early Rome Total War

    Well, maybe that's so, but just stating from the point of view of an RTW modder who has no ties toeither of those two mods, it seems as though PI is in the very capable hands of experienced modders and is well on its way to fruition, while there doesn't seem to be much on ERTW to lead folks to think the same.

  13. #13

    Default Re: Early Rome Total War

    I think perhaps we have gone as far in terms of cautionary words and advice as is appropriate. Let's keep this thread confined to Early Rome Total War specifically.

    kburkert - we look forward with interest to seeing the work in progress from your historians, skinners and unit designers.
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  14. #14

    Default Re: Early Rome Total War

    Do any of you know if you can make wonders appear on the map at a certain date?

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