Happiness / Polytheism

Thread: Happiness / Polytheism

  1. orwell's Avatar

    orwell said:

    Default Happiness / Polytheism

    Does anyone else have trouble keeping a lot of their core cities happy besides me? It seems like without a good governer, your on low taxes and have a decent sized garrison. Even after spy and assassin building, nothing seems to turn up that would cause unrest, and this is italy, there are no foreign buildings. Would it be possible to implement Polytheism into the game, so that we can keep the people happy. Certainly cities didn't build to a single god. If this isn't possible, could larger bonuses be added to temples with building times for the very first one and possibly second being quick, and then the latter ones taking a very long time to build to balance the effects?
     
  2. Avicenna's Avatar

    Avicenna said:

    Default Re: Happiness / Polytheism

    It's probably due to squalor (overcrowding). Counter that by building more troops to keep the population a bit lower, and always leave governors in your core cities. Try to build public health bonus buildings to increase happiness, and put taxes up as high as possible.
    Student by day, bacon-eating narwhal by night (specifically midnight)
     
  3. Simmons's Avatar

    Simmons said:

    Default Re: Happiness / Polytheism

    Quote Originally Posted by Tiberius
    It's probably due to squalor (overcrowding). Counter that by building more troops to keep the population a bit lower, and always leave governors in your core cities. Try to build public health bonus buildings to increase happiness, and put taxes up as high as possible.
    Just remember that health buildings can add to population growth also.

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  4. janmichaeldave's Avatar

    janmichaeldave said:

    Default Re: Happiness / Polytheism

    you could try making the population rebel then exterminate hehehe
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  5. pezhetairoi's Avatar

    pezhetairoi said:

    Default Re: Happiness / Polytheism

    why bother, just give it to some warring faction then immediately take it back again. that way, you can repeat the nika riots and its aftermaths in good ol' constantinople.


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  6. Wardo's Avatar

    Wardo said:

    Default Re: Happiness / Polytheism

    Quote Originally Posted by pezhetairoi
    why bother, just give it to some warring faction then immediately take it back again. that way, you can repeat the nika riots and its aftermaths in good ol' constantinople.
    It's uber gamey, it sucks alot, it's totally anti-climax, BUT, it's the only way to avoid a full-stack rebellion of 3 gold-chevron units.

    Had to do it in two different cities already. Annoying, but inevitable.
     
  7. orwell's Avatar

    orwell said:

    Default Re: Happiness / Polytheism

    I've got nearly everything but a final military building built, and something about having to slaughter my cities seems wrong. Though, it is rather amusing when you've conquered the entire map minus two provinces and give it to the enemy, then slaughter them all. Holocaust?
     
  8. GMT's Avatar

    GMT said:

    Default Re: Happiness / Polytheism

    If you've got a decent governor in them then you can keep them happy until the population growth gets negative.

    In my current campaign as the Ptolemai I got Alexandreia from about 35k down to a population of around 25k with my faction heir in it and taxes on very high. Now I'm able to put them on high taxes without a governor present with a population growth of 0%.

    Also when you conquer a settlement either enslave or exterminate the population, especially later on in the game (unless it's one of your homeland provinces)

    Edit: I forgot, I also built lots of cheap troops (akonistai I believe) and shipped them over to settlements I exterminated to disband them there
    Last edited by GMT; 04-29-2006 at 18:28.
     
  9. Dayve's Avatar

    Dayve said:

    Default Re: Happiness / Polytheism

    In 1.5, won't we be able to recruit governors/generals?
     
  10. khelvan's Avatar

    khelvan said:

    Default Re: Happiness / Polytheism

    Quote Originally Posted by Dayve
    In 1.5, won't we be able to recruit governors/generals?
    Perhaps; this is a question we've been debating. In addition, we've been debating whether or not to try to make all recruited units led by generals, which would have some major benefits but also some drawbacks.
    Cogita tute

     
  11. edyzmedieval's Avatar

    edyzmedieval said:

    Default Re: Happiness / Polytheism

    Quote Originally Posted by khelvan
    Perhaps; this is a question we've been debating. In addition, we've been debating whether or not to try to make all recruited units led by generals, which would have some major benefits but also some drawbacks.
    Thanks for the nice feedback Khelv.
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  12. Geoffrey S's Avatar

    Geoffrey S said:

    Default Re: Happiness / Polytheism

    Quote Originally Posted by khelvan
    Perhaps; this is a question we've been debating. In addition, we've been debating whether or not to try to make all recruited units led by generals, which would have some major benefits but also some drawbacks.
    Like in MTW? Could be good, but if battles with two or more generals on a side can cause a CTD I can't imagine a whole army of generals helping much.
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  13. Avicenna's Avatar

    Avicenna said:

    Default Re: Happiness / Polytheism

    They'll get it fixed in a while, don't worry.

    Are they going to be like BI? No chance of being the heir or leader.

    Also, enslavement doesn't help squalor problems.
    Student by day, bacon-eating narwhal by night (specifically midnight)
     
  14. GMT's Avatar

    GMT said:

    Default Re: Happiness / Polytheism

    Quote Originally Posted by Tiberius

    Also, enslavement doesn't help squalor problems.
    Why not? It decreases the population so if that doesn't decrease squalor then I don't know what will ...
     
  15. Sdragon's Avatar

    Sdragon said:

    Default Re: Happiness / Polytheism

    Enslavement just moves he problem somewhere else, unless most your cities are happy and can handle extra population.
     
  16. edyzmedieval's Avatar

    edyzmedieval said:

    Default Re: Happiness / Polytheism

    I usually exterminate or occupy. Enslavement doesn't help me at all.
    Ja mata, TosaInu. You will forever be remembered.

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    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
     
  17. Bar Kochba's Avatar

    Bar Kochba said:

    Default Re: Happiness / Polytheism

    RTR allows multiple tempels in each city but only one can be the largest temple i think this is realistic it should be implemented
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  18. Avicenna's Avatar

    Avicenna said:

    Default Re: Happiness / Polytheism

    But you already can have multiple temples in EB...
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  19. orwell's Avatar

    orwell said:

    Default Re: Happiness / Polytheism

    How do you build multiple temples in one city? It seems like once you choose one that's it, unless you mean having other factions temples in your city?
     
  20. khelvan's Avatar

    khelvan said:

    Default Re: Happiness / Polytheism

    Multiple "major deity" temples would imbalance the game badly. "Realistically" the town would have many dozens of such buildings - we can't be realistic about buildings. Buildings are abstractions.

    In this case we abstract the "patron deity" of the city. That is, the city has an affinity for one deity, as we see throughout the classical world. It doesn't mean there are no other temples in the city. Even so, in EB there are "minor" temples available, some that replace functions that "normal" buildings would have had otherwise. But I don't think we'll ever have multiple major deity temples available, it would be too imbalancing.
    Cogita tute

     
  21. tk-421's Avatar

    tk-421 said:

    Default Re: Happiness / Polytheism

    Quote Originally Posted by khelvan
    Perhaps; this is a question we've been debating. In addition, we've been debating whether or not to try to make all recruited units led by generals, which would have some major benefits but also some drawbacks.
    How exactly would that work? I've never played 1.5 or BI and didn't realize that was possible. When you recruit a unit would you automatically get a general that becomes part of the family or would they be non-family members that get traits and what not?

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  22. orwell's Avatar

    orwell said:

    Default Re: Happiness / Polytheism

    That makes sense, though, will there be something done to help deal with the unhappiness of the general population? Or is it not considered a problem? (that sounds far more arrogant than I intend it to be in my head)
     
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