what units do you think ar best at fighting in walls
what units do you think ar best at fighting in walls
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Every Heavy Infantry Unit in the game (for Diadochi: Pheresapides, Hypaspistai)
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Last edited by Bonny; 04-29-2006 at 16:37.
Gaesatae!
Student by day, bacon-eating narwhal by night (specifically midnight)
hords of getai drapanei, they are so cheap and still so sweet...
triarii. murderers with their uber armour.
EB DEVOTEE SINCE 2004
Gaesatae, no doubt. they rip Triarii to pieces.... once they even tore 3 units of Triarii and a General to pieces...
I usually take a page out of Rummy's book, and go with the "army I have, not the army I want."
As the successors, I usually go up the walls with pantodapoi phalangitai or pezhetairoi, as I never have enough elite units in my army. Almost always, I take pretty heavy casualties, but what do you expect? It's war, and you're assaulting defenses designed to keep you out. If the defenders have archers, then I'll spend an extra turn and continue to build more seige engines. And I never bother with rams; I find myself taking an undue amount of casualties for the results they (don't) produce. As the Ptolemaioi, though, I'll try to bring along some Galatian Kleruchoi.
I'm finding besiging a city takes a bit of strategy, too. I have to try and keep another force in the field to keep reinforcements at bay, and procure additional troops because casualties are likely to be heavy. If it's looking like I can keep the reinforcements at bay, then I'll just starve 'em out. (Unless, of course, I absolutely must have that city NOW, i.e. deficit budget, piles of reinforcements on the way, etc.)
"Fear is the enemy of logic. There is no more debilitating, crushing, self-defeating, sickening thing in the world--to an individual or to a nation."
--Frank Sinatra
I virtually never go in through the main gate anywhere on wooden walled cities. I'd rather just starve them out with a long siege. It's got to be multiple ones for me, to draw them towards one, then try to burst in elsewhere with another. I can't wait to use those new Agranian Assault Infantry (makedonian and maybe epeirote) to attack walled cities and see how they fare compared to most other units.
Yeah, I'll just try and starve 'em out. Like I said, unless there's extenuating circumstances, I won't waste valuable soldiers on a costly assault. If I'm losing cash per turn, I'll probably go in and try to take the town by force. What to do AFTER taking a town is another subject entirely. ;)
Wooden walls are pretty easy. I'll build three, maybe four or five rams if the enemy has archers. Then I'll move 'em up and ram the gate, and the section of wall adjacent the game. My tactic is to send a unit or two through the main gate; more often than not, this draws the enemy's forces to the initial breach. Then I'll send my other units through the damaged wall sections; try to go for some kind of flank, y'know? This works well enough for Town or Large Town settlements.
Assaulting barb Minor Cities is an absolute pain. It almost always involves a brutal slugfest near the town square.
"Fear is the enemy of logic. There is no more debilitating, crushing, self-defeating, sickening thing in the world--to an individual or to a nation."
--Frank Sinatra
Yeah, the eleutheroi towns with a population of 650 and garrisons of 3500 are a @#%^. Since I consider it inaccurate, I deal with it the same way: when they eventually generate a new unit outside the walls (probably because the stack's full) I just attack that and deal with the reinforcements in the open field.
Worst tactic of all in that situation is to drill the single unit with 2-3 cavalry units right off the bat. If you cause them to rout before the reinforcements enter the battle, you wipe out a few thousand enemies without even seeing them....
-red-
yes, that's how i wiped out the roman empire.Originally Posted by Redigo
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i wanted it to be an exciting last battle against them.![]()
I love those.Originally Posted by Mujalumbo
It's not a map.
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