you need to select the objects then assign the material to those objects (in material editor - shortcut M)
Cheers hoggy, i'd worked it out but thanks for the reply anyway
Somthing else i have a problem with now and then, sometimes when i've altered a uv map, it looks fine in max but in game it's a little distorted, any idea's about this?.
Last edited by satanea juda; 05-04-2006 at 23:47.
Uwrap the UVmap and check that. Sometimes objects get a bit screwed up when exporting.
I've tried that but even when i re-map the whole model it sometimes is still twisted,
Cheers anyway.
If you want, send the model and Ill check to see what the problem is.
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