Quote Originally Posted by KampfHase
Hi there,

I have two questions I'd like to ask:

1.) When it comes to the upkeeping costs of you army: The bigger the city the more it has to bare of the overall costs for your army upkeep? Or is every city to be good for the units trained in it?
My point is that I don't understand why some of my cities keep having a negative income because of the amount of money that is substracted for the upkeep of my army. And if I start training units in those very cities the balance moves toward positive. So how does this system work?
IIRC the upkeep cost is simply divided amongst all your cities, since income is also added up it doesn't really matter does it ?
There are other reasons why a city might lose money that might be countered by having alarger military presence there.
Do you use auto governors ?


2.) When some ai-faction attacks a city of mine they always siege and never start an actual attack so that I would have to defend my city. They always simply wait until the siege is over. I'd be doomed if I wouldn't go out and end the siege. I mean, that's just boring. What am I building epic walls for if nobody comes/dares to attack?
Assaulting a city is very costly for the attacker in terms of soldiers. Especially if you have epic walls it wouldn't be wise for the AI to attack. Big walls are meant to deter opponents from attacking (at least historically) as much as they are meant for defense.
Starving out an opponent was a pretty common tactic of the time, especially if they were in no hurry (didn't need the troops elsewhere) or if they didn't need to fear a relief army.