IIRC the upkeep cost is simply divided amongst all your cities, since income is also added up it doesn't really matter does it ?Originally Posted by KampfHase
There are other reasons why a city might lose money that might be countered by having alarger military presence there.
Do you use auto governors ?
Assaulting a city is very costly for the attacker in terms of soldiers. Especially if you have epic walls it wouldn't be wise for the AI to attack. Big walls are meant to deter opponents from attacking (at least historically) as much as they are meant for defense.2.) When some ai-faction attacks a city of mine they always siege and never start an actual attack so that I would have to defend my city. They always simply wait until the siege is over. I'd be doomed if I wouldn't go out and end the siege. I mean, that's just boring. What am I building epic walls for if nobody comes/dares to attack?![]()
Starving out an opponent was a pretty common tactic of the time, especially if they were in no hurry (didn't need the troops elsewhere) or if they didn't need to fear a relief army.
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