Rtr 7.0- Bi
Eb 0.8- Rtw1.5
Rtr 7.0- Bi
Eb 0.8- Rtw1.5
In the three years of war, necessity gave birth to invention. During those three years, we built bombs, we built rockets, we designed and built our own delivery systems. For three years, blockaded without hope of imports, we maintained engines, machines, and technical equipment. We spoke to the world through a telecommunications system engineered by local ingenuity. In three years of freedom, we had broken the technological barrier. In three years, we became the most civilized, the most technologically advanced black people on earth."
- General Chukwuemeka Odumegwu Ojukwu
Maybe it's like the Slavs, Romano-British, RE rebels and Ostrogoths spawning? It's BI after all.
Student by day, bacon-eating narwhal by night (specifically midnight)
I'm really curious why the guys want to stick to the normal RTW....
BI 1.6 has a better AI.
Plus, we won't get any more patches for 1.5.![]()
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
The 1.5 and 1.6 AI is pretty much the same, from what I've seen (using RTR Platinum and simply using the BI exe to run it). Hell, the exes seem like they're pretty much duplicates, except one looks inside bi\data and the other looks inside data, and the 1.5 exe has a few BI options disabled (hordes, for example).
I've played the Imperator mod for RTR - it has AI armies spawning at certain points (Pyrus, Hannibal etc). I think it's a good way to keep the campaign more dynamic (like the Mongols arriving in MTW) and also maintain the challenge.
Yes, it's perfectly possible to have specific named AI generals appear at certain times in RTW, but as Cheexsta says, they just won't be part of your family tree.
You can do a lot of things to reproduce what historically happened - force diplomatic settings, start wars and so forth, but it kind of goes against EB's 'setting the table' ethos. As I understand it, EB's goal is to make the set-up in 272BC as historically authentic as possible - but after that it's up to the player as to how he wants to develop his alternate history. That's why several of the military reforms in EB are dynamic and dynamic conditions for the rest are being developed. The historical characters of 272BC are in there - after that, it's up to the player to develop his own mighty generals and wise governors.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
But it would be nice to have Marius or Caesar appear... Not being a part of the family tree matters not, since the Romans had no kings and never passed the power down to their sons anyway...
We don't, necessarily. Once we release for 1.5 there'll be a discussion about moving over to BI.Originally Posted by edyzmedieval
'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
~Voltaire
'People demand freedom of speech to make up for the freedom of thought which they avoid. ' - Soren Kierkegaard
“A common danger tends to concord. Communism is the exploitation of the strong by the weak. In Communism, inequality comes from placing mediocrity on a level with excellence.” - Pierre-Joseph Proudhon
EB Unit Coordinator
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