I've played the Imperator mod for RTR - it has AI armies spawning at certain points (Pyrus, Hannibal etc). I think it's a good way to keep the campaign more dynamic (like the Mongols arriving in MTW) and also maintain the challenge.
I've played the Imperator mod for RTR - it has AI armies spawning at certain points (Pyrus, Hannibal etc). I think it's a good way to keep the campaign more dynamic (like the Mongols arriving in MTW) and also maintain the challenge.
Yes, it's perfectly possible to have specific named AI generals appear at certain times in RTW, but as Cheexsta says, they just won't be part of your family tree.
You can do a lot of things to reproduce what historically happened - force diplomatic settings, start wars and so forth, but it kind of goes against EB's 'setting the table' ethos. As I understand it, EB's goal is to make the set-up in 272BC as historically authentic as possible - but after that it's up to the player as to how he wants to develop his alternate history. That's why several of the military reforms in EB are dynamic and dynamic conditions for the rest are being developed. The historical characters of 272BC are in there - after that, it's up to the player to develop his own mighty generals and wise governors.
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But it would be nice to have Marius or Caesar appear... Not being a part of the family tree matters not, since the Romans had no kings and never passed the power down to their sons anyway...
The conditions for those things could never be properly representative. It'll be a little odd having Hannibal spawn in Northern Spain if you've already invaded Italy, or in game, you're completely focused elsewhere and the Spanish buildup never occured. It's really not a viable option in our mod, unless we scripted every turn, and the player had no control over the events - that would be true accuracy![]()
"It is an error to divide people into the living and the dead: there are people who are dead-alive, and people who are alive_alive. The dead-alive also write, walk, speak, atc. But they make no mistakes; only machines make no mistakes, and they produce only dead things. The alive-alive are constantly in error, in search, in questions, in torment." - Yevgeny Zamyatin
Edyz: not everyone is going to have BI or will get BI.
Could you script historical natural disasters though? They'll definitely happen no matter what us puny humans do. Also, perhaps include invading armies from the East if they actually occured? I'm not so sure about this because I'm not clear about the history there, but if these invasions did happen it'd be great to see them.
Student by day, bacon-eating narwhal by night (specifically midnight)
not completly true. A lot of natural disaster are directly caused or indirectly caused by humans.
I think that it would be neat if EB made important historical generals appear appear at certain times. I've never liked that all the rulers generals are family members. It would be cool if say, Julius Caesar appeared with a small army in the Roman capital in 60 or 70 BC. It wouldn't necessarily have to be a trigger for a Gallic War or a Civil War, it would just be a historical character appearing, that, if the players chooses, could fight a Gallic War or some other war. Plus, having historical generals available would allow for more of the cool biographies in the traits screen thing.
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