I agree, siege weapons in field battles make it too easy for the human player, the AI can very seldom handle them properly. You can always do things such as a cavalry raid vs enemy artillery, then use own arty freely against them, or pick high ground and destroy their art from a higher position, then rain arty freely over them etc. and the AI usually stands still, or if it tries to attack gets so demoralized by the artillery that it's unfair. Artillery wasn't really a regular part of field battles until the late Medieval period (French at the end of hundred years war, the hussite war waggons, and so on), but there were a few armies (mostly steppe armies) that invented fairly mobile artillery quite early, but even then, artillery hardly ever killed more than 1 percent or so of the enemy force, acting more to demoralize than to kill. Before the medieval period the romans also had mobile field artillery in their carroballistae, but they were mobile on the strategic level (mule carts) but hardly any mobile at all once the battle started, and they too were quite ineffective. No, I think artillery should be very restricted, and have very little ammunition for field battles if they are included in those too.
Bookmarks