Ok I've been going through it, I unselected word wrap and it actually makes sense now.
What do the resources alpha through theta stand for?
Also, what units have problems?
Ok I've been going through it, I unselected word wrap and it actually makes sense now.
What do the resources alpha through theta stand for?
Also, what units have problems?
Last edited by fallen851; 05-03-2006 at 03:58.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
That's the way they are limited to certain provinces. Provinces have variations of those hidden resources, those combinations allow complex recruitment.
Well I knew that, but I wanted to know exactly what they meant, like Theta stands for all the provinces in Iberia or something...
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
it doesn't work that way fallen. you'll probably need someone to explain the whole scheme to you. khelvan broke me in, so to speak.. and if you really want to help out with recruitment, someone will do that for you.
for a short answer, the hidden resources alpha through theta are simply arbitrary conditionals. the combinations of "on"s and "off"s ("and"s and "and not"s) provide unique resource conditions that can be tied to specific provinces. so a line that readsis defining recruitment for a specific unit (monkeybuddies) to a specific faction (aedui) in a specific province (turns out to be mrogbonna.. i think..), for example.Code:recruit "monkeybuddies" 0 requires factions { gauls } and hidden_resource alpha and hidden_resource beta and hidden_resource gamma and hidden_resource delta and hidden_resource epsilon and hidden_resource zeta and hidden_resource eta and not hidden_resource theta
the individual HRs have no relation to specific regions or anything like that.
now i'm here, and history is vindicated.
So each province is a specific combination of the resources? Simple enough, but how do I translate the resource lines into a province? Is there a master list somewhere?
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
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