I thought about this, and while it would have been great in principle to have expanded naval combat, you might have a dozen naval engagements at the end of a turn, and a full battle on it's own map for each one would probably have taken too long. I suppose you could have a quick combat option, so you could choose to fight large fleet actions and quick-combat the others. It certainly would have been fun to see your galley ramming an enemy ship, or see greek fire in actionOriginally Posted by limitedwhole
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In MTW, losing or winning at sea seemed pretty random so it would have been nice to have taken some of it under your own control.
Also, I agree that having a province's unique resources have more of an influence on that province is a good idea. The strategic importance of which province you invade becomes more of a factor.
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