Quote Originally Posted by limitedwhole
Also, have a battle map system for naval combat would have been great, along with real admirals. Naval engagements are so importanat for two of thr roman families and many of the other factions that it would have been nice if the naval system was better done.
I thought about this, and while it would have been great in principle to have expanded naval combat, you might have a dozen naval engagements at the end of a turn, and a full battle on it's own map for each one would probably have taken too long. I suppose you could have a quick combat option, so you could choose to fight large fleet actions and quick-combat the others. It certainly would have been fun to see your galley ramming an enemy ship, or see greek fire in action

In MTW, losing or winning at sea seemed pretty random so it would have been nice to have taken some of it under your own control.

Also, I agree that having a province's unique resources have more of an influence on that province is a good idea. The strategic importance of which province you invade becomes more of a factor.