thanks for the link.
It doesn't mention anything new but I really like the passage about the AI, morale (longer battles) and the one remembering earlier diplomatic actions. Reassurance.
Originally Posted by Drone
Originally Posted by TinCow
It's great, CA finally talks about Diplomacy and Environmental effects (they better be very important!), but I wish they would show some previews of the campaign Map and the New World.
GO THE ROOS!
master of puppets, im pulling your strings...
Impassable terrain has been in all the total war games.Originally Posted by IGN Preview
They finally admit the battle AI in RTW/BI isn't competitive. Here's a suggestion: incorporate the battle AI from STW which can run circles around the RTW/BI battle AI.Originally Posted by IGN Preview
After being told 10,000 times that the battles were too fast, they finally admit it.Originally Posted by IGN Preview
What?Originally Posted by IGN Preview
So, intentionally designing the AI in RTW/BI to not remember what it did wasn't such a great idea afterall. I hope the AI's new memory remembers what it did between savegames.Originally Posted by IGN Preview
Removing them was supposedly an improvement over STW. Now putting them back in is an improvement? Maybe they should look at STW more closely to find additional improvements.Originally Posted by IGN Preview
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
@puzz3D: exactly my thoughts
like, where the hell do they get the nerve to include impassable terrain as a new feature?
if it's true about the slower battle speed and improved ai, this game might actually be worthy of my support again
I was happy to see the AI get talked about. Also nice to see that weather apparently will actually affect battles again.
"MTW is not a game, it's a way of life." -- drone
Maybe marshes, areas of dense vegetation or big rocks etcOriginally Posted by Brighdaasa
Originally Posted by Puzz3D
Well hopefully the impassable terrain is more enhanced, 70 degree slopes that soldiers could walk on in STW an RTW. That degree of a slope was just an exploit on the A.I. Hopefully the terrain will have more impassable terrain such as flat swamps/rocky area so it can be used as flank protection.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
The morale issue isn't necessarily so cool. It sounds like they could just be minimizing morale's effects. The speed of the battles I think was first and foremost movemenet and killing, not routing. Chivalry TW (since the old release, at least) had very delicate morale but units moved slower and killed slower. It was certainly better than RTW.
Morale isn't the only way to slow battles; only changing that specific factor I think would backfire - arcade mode, anyone?
EDIT
Wow. A feature I didn't know of before AND actually wanted! A miracle!Thankfully a feature has already been added to allow you to see what kind of reaction other leaders are likely to give to your offers before they're proposed.
I am excited about E3 for MTW2, though. Maybe some tasty brain-washing video.
Last edited by Alexander the Pretty Good; 05-03-2006 at 21:54.
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