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Thread: Batch factions in BI

  1. #1

    Default Batch factions in BI

    OK, I have heard about 'batch factions' in BI and how they supposedly let you have infinite factions. What I want to know is how they work and how to use them. I hope someone knows
    Down with the enemies of Byzantium!
    The Bartix thread is good for your health!

  2. #2
    Marcus Arbaces Alexandros Member Arbaces's Avatar
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    Default Re: Batch factions in BI

    You have 20 faction slots available. Make your mod with 19 factions, leave the 20th faction slot empty. Then, make mini-mods which bring a new faction above the 20th slot. Ussually with the AoR units of an area , this is the way I see it. Easy to say, a bit harder to do it beautifully, everybody tells he'll make mods with more then 20 factions, nobody did it until now.

    Farewell,
    Arbaces.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Batch factions in BI

    The thing is for every faction batch you want to add you need to redo most of the text files. This means it adds a lot of additional work.
    Imperium: TW will have that system, and it works quite fine (they haven't released yet though :()

  4. #4

    Default Re: Batch factions in BI

    Im still very confused. Can you please be more specific?
    Down with the enemies of Byzantium!
    The Bartix thread is good for your health!

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Batch factions in BI

    Well this approach is in fact using several mods instead of a large one.
    They provide a set of basic files and then they batch-replace their mod files (in windows) with slightly different ones in order to swap a faction out.

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