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Thread: Pike and Musket TW 1.5 for MTW VI

  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Pike and Musket TW 1.5 for MTW VI

    The mod allows fighting in the time of colonial conquests and religious wars - 1480-1700.

    some screens































































































    Should be enough...

    For the mod forum, downloads, FAQ and on-line guide check the link in my sign.

    Cheers ! Cegorach

  2. #2
    Time Lord Member The_Doctor's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    Wow, I think I shall re-install MTW for this.

    How many building are there and what do they do?

  3. #3
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    Quote Originally Posted by The_Doctor
    Wow, I think I shall re-install MTW for this.

    How many building are there and what do they do?
    More than 70 new ones + some changed from the old ones.

    It is explained in the guide.

  4. #4
    Time Lord Member The_Doctor's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    More than 70 new ones + some changed from the old ones.

    It is explained in the guide.
    I will take a look at that while MTW is installed.

  5. #5
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    Good, it is updated from time to time.

  6. #6
    Time Lord Member The_Doctor's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    After playing it for a while, I can safely say this is an excellent mod and was worth re-installing MTW for.

  7. #7
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    Will be even better soon.

  8. #8

    Default Re: Pike and Musket TW 1.5 for MTW VI

    Damn impressive, I´ve downloaded but not yet installed it (there´s something wrong with my vanilla installation and I wonder if I can use uninstall and still keep my XL mod copy on the harddrive? Will it work if I install MTW again? ).

    Your sprite art is overwhelming, yes, sprites may be outdated, but yours are truly pieces of art. I wished the ones made by CA were that crisp and detailed. And the "propaganda" package is a really neat touch

  9. #9
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    I did something different and it should work fine - copy your MTW VI folder to a different place - all the files - it should be ok. This way I placed numerous copies of MTW VI in my PC - all of them use same CD to work. Very simple...

    Regarding the MOD there will be MTW2 edition in future, so nothing will be lost, but before MTW VI can give some fun.

  10. #10
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    A new thing for the patch



    It is called fortified position.

    Regards Cegorach

  11. #11

    Default Re: Pike and Musket TW 1.5 for MTW VI

    Quote Originally Posted by cegorach1
    I did something different and it should work fine - copy your MTW VI folder to a different place - all the files - it should be ok. This way I placed numerous copies of MTW VI in my PC - all of them use same CD to work. Very simple...
    Well, I know that, that´s what I´m doing for quite some time, not only with MTW, of course. And I have two other copies of MTW installed, one with the XL mod and one with the METW one. The problem is, it seems like my vanilla install is corrupted.

  12. #12
    Member Member Geezer57's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    Quote Originally Posted by Ciaran
    Well, I know that, that´s what I´m doing for quite some time, not only with MTW, of course. And I have two other copies of MTW installed, one with the XL mod and one with the METW one. The problem is, it seems like my vanilla install is corrupted.
    You should be able to re-install vanilla MTW (to a directory of your choice) by exploring the CD and running the "setup.exe" file there. Whatever you do, _don't_ use the install that comes up with the autorun.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  13. #13

    Default Re: Pike and Musket TW 1.5 for MTW VI

    Got it installed and running. I´m speechless.

    Although I could use something like a P&M version of Frogbeasteggs Unit and Beginner´s guides, especially considering some unit descriptions are still missing and I have absolutely no clue what they´re supposed to do (some unit descriptions have to be rewritten, too, they´re a bit too long to be fully displayed). I wonder, though, playing as the Habburgs, I´ve seen all the surrounding Elector Counts have a Mercenary Pikeman unit as the royal unit. Shouldn´t they have something like the General unit?
    Something you might want to add to the install readme is the fact that, when using a non-english MTW as a basis, you have to copy all the files from the loc/eng folder to the loc/*yourlanguage* one for descriptions, names etc. to show up in the game.
    Anyways, AWESOME work

  14. #14
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    [QUOTE=Ciaran]Got it installed and running. I´m speechless.

    Although I could use something like a P&M version of Frogbeasteggs Unit and Beginner´s guides, especially considering some unit descriptions are still missing and I have absolutely no clue what they´re supposed to do (some unit descriptions have to be rewritten, too, they´re a bit too long to be fully displayed).

    ----------> I know, but it is beeing corrected, hopefully the small patch ( coming soon) will correct majority of those descriptions and add many more.


    I wonder, though, playing as the Habburgs, I´ve seen all the surrounding Elector Counts have a Mercenary Pikeman unit as the royal unit. Shouldn´t they have something like the General unit?

    -----------> Small factions have the support given by adding real combat units as bodyguards, so they can be dangerous even if cornered - if they have enough heirs at least. Sometimes it can be really dangerous like with the Swiss in first campaign.

    Something you might want to add to the install readme is the fact that, when using a non-english MTW as a basis, you have to copy all the files from the loc/eng folder to the loc/*yourlanguage* one for descriptions, names etc. to show up in the game.

    ---------> Good idea.

    Regards Cegorach

  15. #15

    Default Re: Pike and Musket TW 1.5 for MTW VI

    Small factions have the support given by adding real combat units as bodyguards, so they can be dangerous even if cornered - if they have enough heirs at least. Sometimes it can be really dangerous like with the Swiss in first campaign.
    That makes sense, I suppose, but I still think it strage it would be a mercenary infantry unit, one would expect something like, oh, i don´t know, the Cuirassiers, maybe. But definitely Cavalry, or a really hot elite infantry. I just can´t imagine one of the Elector Counts of Germany walking to battle with a bunch of good-for-nothing mercs and a pike in his hand. As I said, I find it an odd choice, no criticism intended.

    And I´ve noticed something odd with the army strength markers. Sometimes they´re fully coloured with only one unit in the stack and then they´re almost blank in case of a full-stack army. Does that have something to do with the unit sizes (which are quite unlike vanilla MTW, and, as recommended, I use Default size).

  16. #16
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike and Musket TW 1.5 for MTW VI

    Quote Originally Posted by Ciaran
    That makes sense, I suppose, but I still think it strage it would be a mercenary infantry unit, one would expect something like, oh, i don´t know, the Cuirassiers, maybe. But definitely Cavalry, or a really hot elite infantry. I just can´t imagine one of the Elector Counts of Germany walking to battle with a bunch of good-for-nothing mercs and a pike in his hand. As I said, I find it an odd choice, no criticism intended.


    --------> Still realistic - many princes had hired numerous mercenaries and led them to battle. The problem with horemen in MTW is that quite often generals leading those die in suicidal charges giving them infantry, anty-cavalry bodyguards works better, although some factions have bodyguard cavalry units - overall it is a matter of taste. Still in the incoming patch there will be some changes regarding bodyguard units Hugenots will get Millers, Hungarians Huszárok and German states will use german pikemen as bodyguards ( a matter of maintanence cost rather than anything else.

    And I´ve noticed something odd with the army strength markers. Sometimes they´re fully coloured with only one unit in the stack and then they´re almost blank in case of a full-stack army. Does that have something to do with the unit sizes (which are quite unlike vanilla MTW, and, as recommended, I use Default size).
    -------> It is a matter of the new campaign pieces they will be corrected, but not now unfortuanatelly.

    Regards Cegorach

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