While there are 3D engines that give you a head start (even free ones like ogre3d) it is not for the fainthearted to program in C++. I'm looking at Adobe's Director which is fairly easy to program and comes with a simple but old 3d engine (shockwave). It is capable of drawing a couple of tenthousand polygons at a reasonable rate. In comparision, R:TW is drawing millions or so?
...Python looks interesting. LegioXXXUlpiaVictrix, do you have any links to 3D games made in Python? Do you know the limits
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