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  1. #1
    Member Member The_678's Avatar
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    Default Recuitment question?

    Has it been posted anywhere how the recruiment system is gonna be in mtw2? I was really dissapointed in Rome when all you need is a barracks or whatever to produce units. The way they did it in MTW with need both a spearshop and horse breeder etc way better. I really hope they bring that back.

    So does anybody know how it is supposed to be? I looked in the F.A.Q. but no answer there hoping somebody here has seen something I haven't.

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    Senior Member Senior Member Duke John's Avatar
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    Default Re: Recuitment question?

    I like R:TW's system better although in my opinion I'd rather see the techtree system not being used at all for recruitment. Never have I read something like: "King Edward III did not have a Level 3 Spearmaker in Wessex. As a result his army was severly lacking Knights." I've seen this game mechanic too many times, it's time to move on, please.
    Last edited by Duke John; 05-09-2006 at 12:24.

  3. #3
    Totally Irrelevant Member Gaulgath's Avatar
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    Default Re: Recuitment question?

    Quote Originally Posted by Duke John
    I like R:TW's system better although in my opinion I'd rather see the techtree system not being used at all for recruitment. Never have I read something like: "King Edward III did not have a Level 3 Spearmaker in Wessex. As a result his army was severly lacking Knights." I've seen this game mechanic too many times, it's time to move on, please.
    Hehehe, agreed. Something new would be nice!

  4. #4

    Default Re: Recuitment question?

    I agree with "The_678". The game will be much more fun, when you have to combine different buildings in order to get a unit. This way you have to consider sometimes, which buildings to build first.

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    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Recuitment question?

    I agree with duke John. Something similar to the feudal recruitment system would be nice. You wouldn't have a standing army except a very small group that would be your household troops. Armies could only be kept together for a certain time after wich it dissolves again. The number of men recruited would be in comparison with the inhabitants in an area calculated together with your influence, dread and the loyalty of the local lords. Maybe even involving some diplomacy: you could give some favorable conditions to cities and lords in order to gain more troops. The quality of your troops would be calculated by the riches of the land, the technology level in those parts and the recruitment ground (meaning cities give militia, castles give knights and MAA). If you wanted to bulk up your army you could also recruit some mercenaries.
    Except for the mercenaries, there wouldn't be any recruitment cost but the upkeep should be enormous.
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  6. #6

    Default Re: Recuitment question?

    I think that their is already a new recruitment system. Just knowing that their will be castles and cities gives you that thought.
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    The Black Senior Member Papewaio's Avatar
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    Default Re: Recuitment question?

    Quote Originally Posted by Duke John
    I like R:TW's system better although in my opinion I'd rather see the techtree system not being used at all for recruitment. Never have I read something like: "King Edward III did not have a Level 3 Spearmaker in Wessex. As a result his army was severly lacking Knights." I've seen this game mechanic too many times, it's time to move on, please.
    You may want to review the rise of the Republic of France and how it was then able to conquour so much of Europe. It could be put like this.

    "Napolean having access to Paris which was becoming one of the greatest arms producing cities in Europe allowed him the ability to field a well armed national force."


    Nonetheless, in the 1780s, under the artillery service's aegis, the inventor Honor& Blanc set up a machine shop in the keep of the Chateau de Vincennes where he achieved the first interchangeable parts manufacture for muskets. Meanwhile, everywhere else in France military gun production collapsed and did not revive until the crisis of 1793. The republic's desperate struggle to massproduce weapons despite a severe shortage of gunsmiths led to the huge state-run Paris Arms Manufacture. Low-skill labor and radical politics determined production practices. Quantity superseded quality
    Engineering the Revolution: Arms and Enlightenment in France, 1763-1815


    Spoiler Alert, click show to read: 
    His remarkable series of military triumphs were a result of his ability to apply his encyclopedic knowledge of conventional military thought to real-world situations, as demonstrated by his creative use of artillery tactics, using it as a mobile force to support his infantry. As he described it: "I have fought sixty battles and I have learned nothing which I did not know at the beginning." Contemporary paintings of his headquarters during the Italian campaign depict his use of the world's first telecommunications system, the Chappe semaphore line, first implemented in 1792. He was also a master of both intelligence and deception and had an uncanny sense of when to strike. He often won battles by concentrating his forces on an unsuspecting enemy by using spies to gather information about opposing forces and by concealing his own troop deployments.
    Upgarded tech... telecommunications, the use of spies etc
    Last edited by Papewaio; 05-10-2006 at 01:21.
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  8. #8

    Default Re: Recuitment question?

    Quote Originally Posted by The_678
    Has it been posted anywhere how the recruiment system is gonna be in mtw2? I was really dissapointed in Rome when all you need is a barracks or whatever to produce units. The way they did it in MTW with need both a spearshop and horse breeder etc way better. I really hope they bring that back.

    So does anybody know how it is supposed to be? I looked in the F.A.Q. but no answer there hoping somebody here has seen something I haven't.
    From Gamedaily:

    Training your new recruits has also been sped up. In Medieval 2 you can train up to four new recruits in a single term.
    A player can churn out troops so can the AI....

  9. #9

    Default Re: Recuitment question?

    What I always dreaded: The Blitzkrieg: Total War.

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  10. #10
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Recuitment question?

    Quote Originally Posted by Ignoramus
    What I always dreaded: The Blitzkrieg: Total War.

    Well c'mon, CA can't please everyone. The majority of TW players (note that I don't claim *all*) have often complained about how ridiculous and unrealistic it is that we can only build one unit per turn, regardless of how many training/recruitment facilities a province may have. While that's true as far as it goes, it was of course better gameplay-wise to only have the ability to train one unit per turn, for the reasons to which you've already alluded (otherwise everyone could have huge armies right away, etc.)

    So with this particular situation, what are the developers supposed to do? They have to make a choice between realism or gameplay--one is going to get sacrficed at the expense of the other, at least to a degree. No matter what they decided in this case, they're pretty much "damned if they do, and damned if they don't". In regards to training units, it appears CA decided the lesser of two evils was being able to train multiple troops at a time.

    Personally, I'm pretty ambivalent as to how recruitment works. As long as it's well-balanced, I'm okay with it. Besides, there's a built-in restriction to training more than one unit at a time: You do that too much, and you're going to quickly run out of money.
    Last edited by Martok; 05-11-2006 at 00:06.
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  11. #11
    Senior Member Senior Member wraithdt's Avatar
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    Default Re: Recuitment question?

    You can fine the answer to your question here along with many other juicy info about M2TW as of this moment.

    http://p223.ezboard.com/fshoguntotal...cID=1905.topic

  12. #12

    Default Re: Recuitment question?

    I think it could be realy cool that upkeep of the units is high so you need to have realy good economy and leser standing force,I would like to see something like mobilization in times of war,althou i do not realy how it can be done.It would be more historicaly acurate,couse most feudal armies were made of peasents who were forced to go in the war,especialy when you were atacked by stronger enemy.This would be cool that you have in the game some feudal lords in your country who could build up your armies if you have high influence or raised a rebelion if you have low influence or if you have high or very high taxes,I think it would be great,but I dont know how realistic it could be done

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