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Thread: Recuitment question?

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  1. #1
    Totally Irrelevant Member Gaulgath's Avatar
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    Default Re: Recuitment question?

    Quote Originally Posted by Duke John
    I like R:TW's system better although in my opinion I'd rather see the techtree system not being used at all for recruitment. Never have I read something like: "King Edward III did not have a Level 3 Spearmaker in Wessex. As a result his army was severly lacking Knights." I've seen this game mechanic too many times, it's time to move on, please.
    Hehehe, agreed. Something new would be nice!

  2. #2

    Default Re: Recuitment question?

    I agree with "The_678". The game will be much more fun, when you have to combine different buildings in order to get a unit. This way you have to consider sometimes, which buildings to build first.

  3. #3
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Recuitment question?

    I agree with duke John. Something similar to the feudal recruitment system would be nice. You wouldn't have a standing army except a very small group that would be your household troops. Armies could only be kept together for a certain time after wich it dissolves again. The number of men recruited would be in comparison with the inhabitants in an area calculated together with your influence, dread and the loyalty of the local lords. Maybe even involving some diplomacy: you could give some favorable conditions to cities and lords in order to gain more troops. The quality of your troops would be calculated by the riches of the land, the technology level in those parts and the recruitment ground (meaning cities give militia, castles give knights and MAA). If you wanted to bulk up your army you could also recruit some mercenaries.
    Except for the mercenaries, there wouldn't be any recruitment cost but the upkeep should be enormous.
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  4. #4

    Default Re: Recuitment question?

    I think that their is already a new recruitment system. Just knowing that their will be castles and cities gives you that thought.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

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  5. #5
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Recuitment question?

    Being able to recruit unit a + b+ c from castles and only unit a from cities is not really a new system. Heck, we already had that in the Middle Earth: Total War mod for M:TW-VI.

  6. #6

    Default Re: Recuitment question?

    But that isn't the case as far as I know. It has been said in an interview, that improved cities can recruit better units than castles.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  7. #7
    The Breath of God Member Divine Wind's Avatar
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    Default Re: Recuitment question?

    Quote Originally Posted by x-dANGEr
    But that isn't the case as far as I know. It has been said in an interview, that improved cities can recruit better units than castles.
    Probably just a better Militia unit or something...its not exactly ground breaking.
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