Hehehe, agreed. Something new would be nice!Originally Posted by Duke John
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Hehehe, agreed. Something new would be nice!Originally Posted by Duke John
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I agree with "The_678". The game will be much more fun, when you have to combine different buildings in order to get a unit. This way you have to consider sometimes, which buildings to build first.
I agree with duke John. Something similar to the feudal recruitment system would be nice. You wouldn't have a standing army except a very small group that would be your household troops. Armies could only be kept together for a certain time after wich it dissolves again. The number of men recruited would be in comparison with the inhabitants in an area calculated together with your influence, dread and the loyalty of the local lords. Maybe even involving some diplomacy: you could give some favorable conditions to cities and lords in order to gain more troops. The quality of your troops would be calculated by the riches of the land, the technology level in those parts and the recruitment ground (meaning cities give militia, castles give knights and MAA). If you wanted to bulk up your army you could also recruit some mercenaries.
Except for the mercenaries, there wouldn't be any recruitment cost but the upkeep should be enormous.
Originally Posted by Drone
Originally Posted by TinCow
I think that their is already a new recruitment system. Just knowing that their will be castles and cities gives you that thought.
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Being able to recruit unit a + b+ c from castles and only unit a from cities is not really a new system. Heck, we already had that in the Middle Earth: Total War mod for M:TW-VI.
But that isn't the case as far as I know. It has been said in an interview, that improved cities can recruit better units than castles.
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Probably just a better Militia unit or something...its not exactly ground breaking.Originally Posted by x-dANGEr
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
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