Originally Posted by Ignoramus
Well c'mon, CA can't please everyone. The majority of TW players (note that I don't claim *all*) have often complained about how ridiculous and unrealistic it is that we can only build one unit per turn, regardless of how many training/recruitment facilities a province may have. While that's true as far as it goes, it was of course better gameplay-wise to only have the ability to train one unit per turn, for the reasons to which you've already alluded (otherwise everyone could have huge armies right away, etc.)
So with this particular situation, what are the developers supposed to do? They have to make a choice between realism or gameplay--one is going to get sacrficed at the expense of the other, at least to a degree. No matter what they decided in this case, they're pretty much "damned if they do, and damned if they don't". In regards to training units, it appears CA decided the lesser of two evils was being able to train multiple troops at a time.![]()
Personally, I'm pretty ambivalent as to how recruitment works. As long as it's well-balanced, I'm okay with it. Besides, there's a built-in restriction to training more than one unit at a time: You do that too much, and you're going to quickly run out of money.![]()
Bookmarks