In today's video games, any story that goes beyond the standard "kill everything that moves" always seems to involve your commander or one of your trusted friends double-crossing you, leading to an inevitable showdown. The betrayal has become almost as common in gaming as storage crates. I remember that for me, the first(and last) effective character betrayals came in MGS and Xenogears. After those, I started to expect and even predict them.

When was the last time you were actually shocked by a character's betrayal (or, any other kind of plot twist) in a video game? Do you agree that this certain plot twist is being over-used, and will things get any better in the future? Don't forget your spoiler tags.

You can also check out the net's list of RPG cliches here:http://project-apollo.net/text/rpg.html