Originally Posted by Favre:
Im stuck, I've been througha bout 4 rooms and I got to a room with 2 couches, any some kitchen appliances. I have no idea where to go from here, Help?
For the 5 mins i played it, I had some twitchy moments where i almost CLONED myself.
Help?
Originally Posted by Favre:
Help?
I suggest looking for the toilet
I'll try that....hm....
I cant get past this room:
Mikeus Caesar 17:29 05-14-2006
Originally Posted by Favre:
I cant get past this room:
BIG PICTURE GOES HERE
Note the wooden wall? Note the fact you have a crowbar?
Just add two and two, you should come to a conclusion.
Yeah i tried that before, whacked it for a couple mins straight, I downloaded a newer version of the map and it blew open on its own
Mikeus Caesar 19:34 05-14-2006
Originally Posted by Favre:
Yeah i tried that before, whacked it for a couple mins straight, I downloaded a newer version of the map and it blew open on its own
Yeah, i used the original version and had to noclip through it, but then i found the new version.
Have you completed the game yet? It's very good.
I've completed Hl2, as for the Nightmare map, I keep losing alot of health (playing on hard) and so far im about 1/2 through it i think
Omg at the end of the game where the
<<<Spoiler>>> big ugly bitch screams at you i almost [censored] myself <<<Spoiler>>>
Language. Keep it PG. Froggy.
Mikeus Caesar 09:24 05-15-2006
Originally Posted by Favre:
Omg at the end of the game where the
<<<Spoiler>>> big ugly bitch screams at you i almost [censored] myself <<<Spoiler>>>
Language. Keep it PG. Froggy.
Walking down the corridor when that thing first appears, i just thought 'wtf is happening?'. Then it started appearing in that room all the time.
Freaky.
Language again. Froggy
EDIT: Sorry Froggy. I hope my edit is more acceptable. If not, just edit it to 'what the hell'.
Yeah, Those things that just appear and re-appear scare me so bad. Im like scanning the walls super close super concentrated looking for anything that looks suspicious when suddenyl a ghost pops up in front of me and screams, of course i scream too :P
Mikeus Caesar 17:14 05-15-2006
Originally Posted by Favre:
Yeah, Those things that just appear and re-appear scare me so bad. Im like scanning the walls super close super concentrated looking for anything that looks suspicious when suddenyl a ghost pops up in front of me and screams, of course i scream too :P
When you go to open the cupboard, in (i think) the second to last room of the house, and it pops up in front, that just scared the hell out of me. I ran like hell down the front lawn, ignoring the zombies, only for it to pop up again!
The scariest part though is the first fast-zombie, which smashes out from behind that pile of furniture. I nearly wet my pants.
frogbeastegg 18:49 05-15-2006
:Froggy points at the nice pinned topic which carries its own repeat of the org's general rules on language: The org requests language be kept PG. Which means PG.
The_Emperor 20:53 05-15-2006
hey Froggy.
Woah, you got some serious awards there! *runs and hides from the shinyness*
Yeah, of oucrs behind the big pile of furniture i tak eout my crowbar to whack my way through when suddenly it pops out and scares me so bad!
Ragabash 00:29 05-16-2006
Alien vs. Predators. I remember how it felt to play that game in dark room, no else in the house and volumes turned really high. Had to take several cigarette breaks every hour.
BHCWarman88 00:29 05-16-2006
why be scare of games??
Ragabash 00:40 05-16-2006
Originally Posted by BHCWarman88:
why be scare of games??
Because games are meant to simulate something we like to imagine in our dusty, gray brains. Some games are meant to simulate sress and fear in players. Unlike movies, you are able to affect world around you, what makes games to affect more in your brains than movies. After some time you have played your brains dont consider game anymore as fiction of your eyes, rather than reality it makes you feel different feelings with great affect, was it sadness, fear or joy.
It depends from a person how much games affect to your senses, but being afraid while playing is just as same that you are watching a scary movie.
professorspatula 15:36 05-17-2006
Originally Posted by econ21:
The ability to reduce this with the patch works well enough. In my user.cfg, I have written:
"no_spawn
gun_degrade_rate 0.1
safe_texture_manager "
The "no spawn" might be optimistic, but it makes for a fairly quiet and peaceful game once you've cleared an area. There are exceptions, of course - the path through engineering to command control and the cargo bays was insane without the above patch; with it, it is still occasionally hairy.
The guns don't appreciably degrade - you can upgrade one and just use that through the game (maintain it once or twice).
I wouldn't want their respawning gone competely. I remember reading loads about this at the Through the Looking Glass forums (best site for anything to do with Looking Glass games) but the conclusions tended to be that for much of the game, the commands to reduce respawn were rendered useless by forced spawning in areas such as you mentioned. I think respawn rates were better in the original SS. By the way, is the 'engineering to command control path' the long corridor quite early in the game where you go through several doors, forever being attacked from behind by shotgun wielding zombies, whilst several turrets stationed about the place waste what few armour piercing rounds you manage to scavenge? I hated that bloody corridor. Between ducking behind cover to hit the turrets, you get a bum-full of buckshot from the 465th zombie to come from where you've just shot the other 464 zombies.
I think he means these confusing radiated corridors when you leave the medical area, that is a pretty hard part. But don't break the game with cheats, I managed to beat the game on impossible with nothing but psi powers, I rule.
No, the Professor is right - I meant the corridor he describes. I first encountered it without the patch and it was a key motivation for me bothering to understand how to reduce the respawn. The radiated corridor before that is very confusing, but ok once you get your bearings.
Originally Posted by Lemur:
There was an RPG called Vampire Bloodlines that did a genuinely creepy haunted hotel. I mean, jump-out-of-your seat scary. I know a person who couldn't complete it because it was too darn scary, so he emailed me his savegame, and I took his character through the sequence, then mailed back the savegame.
Never played the System Shock games; they're supposed to have some hair-raising moments.
I certainly agreed on that haunting hotel mission. As i was playing i kept reminding myself that theres nothing to be scared of. Afterall, i am a vampire!
Ironside 07:45 05-18-2006
Originally Posted by
Lechev:
I certainly agreed on that haunting hotel mission. As i was playing i kept reminding myself that theres nothing to be scared of. Afterall, i am a vampire! 
Ended up dead there. So the powers of vampirism didn't help.
Ever noticed that the female ghost had a hair colour change after her death BTW?
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