2 new Gameplay Movies

Thread: 2 new Gameplay Movies

  1. Duke Dick's Avatar

    Duke Dick said:

    Default 2 new Gameplay Movies

    The game is looking damn hot; the first one gives a good idea of the detail on the soldier when the guy zooms in as they are running across the battlefield.

    Enjoy!!

    http://uk.gamespot.com/pc/strategy/m...war/media.html
    Last edited by Duke Dick; 05-12-2006 at 09:40.
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  2. Rodion Romanovich's Avatar

    Rodion Romanovich said:

    Default Re: 2 new Gameplay Movies

    Pros:
    +archer and cannon animations looked good
    +music was good
    +general overall graphics were pretty good
    +first part of the official video 1 was cool, reminded of Agincourt

    Cons:
    -still trees aren't in the same class as those I've seen that NTW2 will be able to implement
    -melee animations still look stiff, but then I seldom have time to zoom in melee, mostly only archer and cannon duels allow me to zoom, and those animations were good
    -units still run too fast!
    -trebuchets in field battles! And they still have the unrealistic overpowered flaming mode! Will flaming trebuchets be more powerful in battle than cannons? If not, then cannons will be vastly overpowered if the trebuchets are this powerful!
    Under construction...

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  3. Joshwa's Avatar

    Joshwa said:

    Default Re: 2 new Gameplay Movies

    i can see that "chaaaarge!" sound effect getting tiresome!
     
  4. Duke John's Avatar

    Duke John said:

    Default Re: 2 new Gameplay Movies

    "Funny" to see how the player was struggling to charge an unit with his cavalry. It seems that whenever you order a charge, they halt, lower their lances and spur their horses. In the video you see:

    1. player orders a charge
    2. cavalry halts
    3. cavalry lowers lances and moves again
    4. player thinks those cavalry needs to charge faster
    5. loop back to 1.


    I really hope that the CA programmers know that these kind of things happen and that when the new charge order has the same target as the current charge target then the unit will just continue instead of halting.

    till trees aren't in the same class as those I've seen that NTW2 will be able to implement
    Thank you!
     
  5. edyzmedieval's Avatar

    edyzmedieval said:

    Default Re: 2 new Gameplay Movies

    Can't wait to see em.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
     
  6. Furious Mental's Avatar

    Furious Mental said:

    Default Re: 2 new Gameplay Movies

    Interesting tid bits from the interview with the lead programmer

    - Mid November release
    - Tuetonic knights are back and are "really brutal"
    - Pikemen kneel and brace themselves when facing a charge
    - There are rocket launchers
    - There are cannons on elephants. This last one seems dubious.
    Last edited by Furious Mental; 05-12-2006 at 10:58.
     
  7. Lord Adherbal's Avatar

    Lord Adherbal said:

    Default Re: 2 new Gameplay Movies

    "Funny" to see how the player was struggling to charge an unit with his cavalry. It seems that whenever you order a charge, they halt, lower their lances and spur their horses.
    that kinda annoyed me aswell. But mostly the stupidity of the person who played the game (and the way he handled the camera was pretty noobish aswell).

    In fact I think this might be a good thing. If you order a cav unit to charge, then change your mind and want to let them charge another unit that should have a negative effect. In fact I wouldn't mind if once a unit switches to the charge animation it is (near) impossible to stop them or change target. That'd add to the realism, and make you think twice before ordering a charge.
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  8. lancelot's Avatar

    lancelot said:

    Default Re: 2 new Gameplay Movies

    Quote Originally Posted by Furious Mental
    - There are cannons on elephants. This last one seems dubious.
    There were plans to have small cannon on camels in MTW1. Some of the info is still in the game files.

    Im not sure to what extent that either were historically plausible, although the elephant one does ring a bell...
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