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Thread: American Revolution: Total War

  1. #1

    Default American Revolution: Total War


    I know some of the letters are a little shoddy, But it was hard :P

    We are currently looking for the following: Modelers and Concept Artists!


    Our .org thread can be found here: https://forums.totalwar.org/vb/showthread.php?t=64601

    Hey all, This mod is about Recreating the tough battles the American Revolutionaries fought against the British all into a Campaign to be played in Medieval:Total War II. The mod will consist of 2 Scenario's, kind of like MTW's Early, high, and alte Eras. The first will cover the American Revolution, and the Second scenario will feature the Civil war between the North and South.

    Map

    The map will Cover most of North America, and some islands along the coast aswell.

    (Note: This map is just a preliminary Idea)



    Factions

    United States
    - Comprised of the 13 Colonies minus some land given to the Indian Tribes and cities that start controlled by the British (land they historically for all intents and purposes controlled) Color - Blue
    http://pun.org/josh/archives/13star-large.png

    Great Britain - Comprised of Canada and Boston, Floridia, and British Sugar Islands (maybe some other cities that had significant British garrisons) Color - Red
    http://users.aber.ac.uk/ggs3/union-jack-old.gif

    Spain
    - Comprised of New Orleans and any parts of New Spain on the map, Color - Burgundy?
    http://www.heritage-flag.com/images/...anishcross.gif

    France - Comprised of Haiti and any other sugar islands still controlled by France, Color - White
    http://www.fredsflags.net/product_im...eLisWhite3.jpg

    Iriquous Confederacy - Comprised of lands traditionally held by the Iriquous in New York and the surrounding area, Color - Earth Brown http://www.tmealf.com/native_american/Iroquois-SPEC.jpg

    Cherokee Nation - Comprised of land traditionally held by the Cherokee in North-Western Georgia, Color - Forest Green
    http://www.telliquah.com/Sunmyth1.jpg

    The Vermont Republic - which lasted from 1777-1791, Allied to the US, and enemy to the British, Units are the militia list of the US, non-playable. Ethan Allen Is faction leader, Color - Green
    http://images.opentopia.com/enc/thum...untainboys.png

    Unit Lists

    Note: None of these are Finalized.

    United States Armed Forces

    Militia units (Cheap to buy, but high upkeep to represent the fact that they disbanded after a battle, 0 recruiting time):

    Minuteman: Non-recruitable (What you start with is what you get), slightly better in all statistics then regular militia line as they trained constantly. Description: Minuteman were militiaman who trained and drilled constantly in order to be ready at a moment's notice. Because of their additional training, Minuteman were the elite of the early American army.
    Concept Art Complete

    Militia Line(different unit for each state + Quebec): Good Ranged Attack, very poor melee attack, low morale (you should expect 2 volleys out of these guys before they break)
    Description: The militia line are the regular militia units quickly recruited to add numbers to the American forces. These men were great marksman, due to an American emphasis on marksmanship, but were not very motivated and many did not possess bayonets if they even had a will to engage the British in melee.
    http://www.draytonhall.org/assets/im...ilitia1780.jpg
    http://www.draytonhall.org/assets/im...ilitia1780.jpg

    Militia Rifleman: Excellent Ranged Attack (2nd highest of recruitable units), low ROF, melee attack is even worse than Militia Line, low morale
    Description: The Pennsylvania/Kentucky Rifle was a weapon of great caliber and well suited for the fighting in the Americas. Many backwoodsmen owned this rifle and brought it with them when they went to fight the British. Because of its rifling, this was far more accurate than the musket used by the British, but had a far lower ROF.
    http://www.wemakehistory.com/SEA/Patriot-13.jpg

    Patriot Irregulars: Good Ranged Attack, very poor melee attack, low morale, can hide anywhere (Represents Francis Marion's and Ethan Allen's men)
    Description: Many times the British were harrassed by guierillias led by charasmatic leaders. These units would disrupt British supplies and weaken British holds over key regions.

    Militia Light Horse: If dismount is included, this unit may dismount into dismounted Militia Light Horse with the same stats as Militia Line, but a slightly higher morale and lower ranged attack, when mounted though it uses a saber. When mounted: medium melee attack (worse than regular cavalry though), no ranged attack, medium morale
    Description: Many states raised Dragoon regiments to be sent to against the British. These units lacked the fighting will and the training of Regular cavalry units. Dragoons were used because they are cheaper than shock cavalry.

    Continental Military (Higher cost, lower upkeep than militia, takes multiple turns to recruit):
    Description: The Continental Military was the main US force, but only formed a core of the American Army historically.

    Note: If we can include reforms, I'll add Pre-Stueben/Pulaski units

    Continental Line: Good ranged attack (same as militia line), medium melee attack (lower than British Regulars), High morale
    Description: This is the regular American infantry. In the begginning they were poorly trained, no more than a permanent militia unit, but after the reforms instituted they were nearly as well trained as the British. Their tactics and drills were a new form created by Baron Von Stueben and was a combination of Prussian, British, and American thought.
    Concept Art Complete

    Continental Marines: Good ranged attack, medium melee attack (slightly higher than Continental Line), Very High Morale (even than the Marines had their pride complex), small units
    Description: The Leathernecks were formed in Tun Tavern in 1775 to fight along the Continental Navy. They served in actions in the West Indies, and a battalion fought beside regular Continental Army at the Battle of Princeton, and 4 Companies were formed to defend Philadelphia. One unit even landed in England, launching a raid on an English port.

    Continental Navy Sailors (participated in West Indies battles): Poor ranged attack, High melee attack, medium morale, small units
    Description: These men fought on land with a great multitude of weapons, mainly participating in the raids of the West Indies.

    Continental Rifle Companies: Highest ranged attack of a recruitable unit, low ROF, low melee attack, High morale, small units
    Description: Congress called for the formation of 10 Rifle Companies upon the formation of the Continental Army. The most famous of these was Morgan's Rifleman. They served as snipers and skimirshers. They were so effective that after the war Britain formed its own Rifle Regiments which helped defeat Napoleon.
    http://cmhg.gc.ca/cmh/book_images/hi...07_ss01_01.jpg

    Partisan Company: Good Ranged Attack, medium melee attack, High morale, fast moving
    Description: Partisan Companies, organised into legions, were made for the purpose of attacking the enemy behind the lines. They were designed after French units of the same purpose.

    Continental Light Dragoons: Dismountable (if there is an option), Dismounted Dragoons posess the same stats as Continental Line, but lower range. Mounted: No ranged attack, Good melee Attack, High Morale. Equal to their British counterparts.
    Description: Efficent Cavalry was greatly desired by Washington, so when a Polish Cavalry man, Pulaski, offered his services to the rebellion, he was accepted with open arms. Pulaski trained the American cavalry in the tactics and fighting styles of the European Cavalry.
    http://www.draytonhall.org/assets/im...ragoon1780.jpg
    http://www.draytonhall.org/assets/im...ht_Dragoon.jpg

    British Army

    Loyalist Units (Recruitable in every Colony+ Canada. Zero turn Recruitment. Smaller units than Americans)
    Loyalist Line: Good Ranged Attack, very poor melee attack, medium morale
    Description: About 20% of the American population stayed loyal to the King. The vast majority of the loyalists who fought in the war served in infantry line units such as these. Like their Rebel counterparts, these men are excellent Marksman, often recent British immigrants living in backwoods areas alongside Patriots.

    Loyalist Partisans: Good Ranged Attack, very poor melee attack, medium morale, can hide anywhere
    Description: In many areas the American Revolution was a civil war, pitching Loyalists against their Patriot neighbors. Loyalists in many areas formed Partisan bands in an attempt to damage Continental Army activities in their area.

    Rangers: Very Good Attack, poor melee, high morale (Based of Butlers Rangers), can hide anywhere
    Description: The Rangers of New York were formed into bands who alongside enemies raided Rebel Farmsteads on the frontier. They help defend British Interests in the north with their accurate and deadly sniper attacks on American Officers.

    Loyalist Dragoons: Medium melee attack with saber when mounted, poor ranged attack with very slow ROF to represent firing from horseback with pistols. When dismounted (if included) medium melee, medium ranged (firing with carbines) and medium Morale.
    Description: A good many Loyalist Dragoon units were raised by the British to serve the much needed cavalry roles in lieu of British Cavalry. They are above average fighters on horseback fighting with Sabers and Pistols but fairly poor fighters on foot and should be used as a supplementary force for regular Infantry units

    Iroquois/Chickamauga-Cherokee Riflemen: High Ranged attack, medium melee attack, low defense and high morale. (Iroquois recruitable in New York, Chickamauga-Cherokee recruitable in North and South Carolina)
    Description: Thousands of these brave warriors served under British command during the war in a partisan role defending their homelands for British interests. Although called Riflemen by Continental forces due to their high skill in marksmanship they almost exclusively used second hand muskets, given to them by the British. This, combined with their natural fighting abilities make them a force to be reckoned with by any Continental General.

    British Army Units (recruitable in cities with a Port only. Takes multiple turns to recruit)
    Description: These highly disciplined and trained forces strike fear into enemies of the King. They should form the backbone of British forces but are much more expensive.

    Foot Guards: Good Range Attack, Good melee attack (higher than Continental forces). Higher ROF than continental units. Very High Morale
    Description: The Battalions of the Foot Guards who served in the American Revolution were drawn directly from the Regiments tasked with Guarding the King, including the Coldstream Guard. Expensive but extremely potent in combat, the Foot Guards can be expected to decimate any Continental Force attempting to fight head to head.


    British Line: Good ranged attack (same as Loyalist line), medium melee attack (higher than Continental Line), High morale
    Description: The vast majority of British Regulars serving in the American Revolution were in Line Units. These men could be expected to fire their volleys with at a high rate of fire and not waver even after taking casualties. These were the men expected to crush the Rebellion and they attempted to do that to the best of their abilities. No Continental Line should take on British Line unless they had a decisive advantage in numbers or other factors
    http://www.americanrevolution.com/Un...entsofFoot.jpg

    British Grenadiers: Good Ranged attack (same as Foot Guards), medium melee attack (same as line), very high morale. (Maybe have a "Throw Grenade" special feature if possible)
    Description: These elite troops developed from being Men who actually threw grenades at their enemy to simply being the equivilent of Modern Day Special Forces. They were very disciplined and although they still carry grenades they rarely use them due to the deadly tactic of Infantry Lines. These men take a long time to train
    http://www.draytonhall.org/assets/im...er33rd1776.jpg

    Highlanders: Good Ranged Attack (same as line), Good Melee Attack, Very High Morale. (Strike fear into their enemies)
    Description: The tough men from the Scottish Highlands were famous for being unwavering in battle and absolutely deadly to their enemies. A powerful foe for Americans who have heard of the exploits of these men in battle, they will strike fear into the hearts of their enemies. Very Expensive but well worth it.

    Royal Marines: Good ranged attack, good melee attack, Very High Morale. Unit sizes get bigger depending on the tier building they are being recruited from
    Description: Royal Marines were rightly feared throughout the world because of their ability to take and defend ships of the Royal Navy in a highly efficient and disciplined manner. If need be they could be pressed into service defending land bases and sometimes fight alongside British Army units.

    British Dragoons: Dismountable (if there is an option), Dismounted Dragoons posses the same stats as Continental Line, but lower range. Mounted: low ranged attack with pistols, Good melee Attack, High Morale. Equal to their Continental counterparts.
    Description: Powerful cavalry whose main purpose is to screen the Line units and engage other cavalry units. Continental Cavalry became a potent force during the war and it was these men’s job to defend their Infantry brethren against them
    http://www.draytonhall.org/assets/im...ionDragoon.jpg
    http://www.draytonhall.org/assets/im...tish17thLt.jpg

    Hessian Musketeers: Good Ranged attack (same as British Line) Medium melee attack, medium morale.
    Description: Thousands of German Mercenaries from the state of Hesse-Kassel served as soldiers in the British Army during the Revolution. They were tough fighters but could not be expected to fight to the death like their comrades, they were Mercenaries after all.
    http://www.draytonhall.org/assets/im...onLossberg.jpg

    Hessian Jäger: Very High ranged attack (less range than American Riflemen though), poor melee attack, low morale
    Description: The Jäger’s are used as the British counterpart to the Continental long riflemen who decimate British Officers. They are often used as skirmishers or scouts in front of the main lines and attempt to thin the lines of the American units before the engagement. They won’t stand and fight however
    http://www.draytonhall.org/assets/im...asselJager.jpg

    French Army

    The French (possesions = some sugar Islands including Haiti, Martinique, St. Lucia, Guadeloupe)

    If there is a reform, regular French Forces would be availaible after the reform. If not we can script the campaign so a large French Force enters the board about ships when the US gets a heroic victory.

    Colonial Troops: Only troops purchaseable in starting provinces
    (I'm going to do this abstractaly by making combining companies of Chassears and Grenadiers into single units as they were historically spread among battalions. Colonial Chasseur and Grenadier units are much smaller than Colonial Fusillier units. I'm also going to make the arbitary decision that colonial troops are not as effective as regular soldiers, partly because discpline was greatly increased in France, and the colonies would not have gotten the first pick of equipment)
    Description: Colonial troops are recruited from the citizens of the area they come from. Frequently they contained non-whites.

    Colonial Chasseurs: Fast moving, Good range attack, poor melee attack, high morale
    Description: Colonial units, like Metropolitian units, contain companies of light infantry called Chasseurs. They screened the main army.

    Colonial Grenadiers: Good range attack, medium melee attack, high morale
    Description: Besides Chasseurs, colonial units also contained units of grenadiers. Grenadiers are the elite of the regiment and were effective soldiers.

    Colonial Fusiliers: Medium range attack, medium melee attack, medium morale
    Description: These are the main infantry of colonial forces. They should be able to hold the line fairly effectively and engage and defeat militia.

    Colonial Artillery will be included

    Militia: Medium range attack, poor melee attack, poor morale
    Description: All free men had to belong to colonial militia. As they are part-time soldiers they lack the Espirit De Corps. of the more permanent colonial forces.

    Militia Cavalry: No range attack, medium melee attack, medium morale.
    Description: Besides infantry units, militia cavalry was also formed.

    Lauzun's Legion: Can't be recruited, No range attack, good melee attack, high morale
    Description: These troops fought beside the Americans at Yorktown. They were Hussars who greatly impressed the American troops beside them.

    Militia artillery will also be included.

    Metropolitain Army: Recruitable on any captured terrority with a port (represents France sending troops when war really starts. Again, putting chasseurs and grenadiers in their own units).

    Metropolitian Chasseurs: Fast moving, Good range attack, medium melee attack (worse than line infantry though), High morale
    Description: Chasseurs were light infantry attached to infantry whose purpose was to screen the army's advance.

    Metropolitian Grenadiers: Good Range attack, medium melee attack (equal to British Grenadiers), Very High Morale
    Description: Grenadiers were the elite of the Army. They were the tallest men of the regiment and performed extremely well

    Metropolitian Fusiliers: Good Range attack, medium melee attack (equal to British Line), High Morale
    Description: Fusiliers were the main line infantry of a French battalian and were well trained.

    Royal Artillery: These will be the best artilleryman of all the factions.

    Spanish Army


    Colonial Troops:
    Description: Recruitable in all Spanish held territory at the beginning of the war

    Colonial Militia: Medium range attack, poor melee attack, poor morale
    Description: All free men had to belong to colonial militia. As they are part-time soldiers they lack the discipline or power of the more permanent colonial forces. Poor Spaniard colonists and Mestizo men both serve in units like these

    Colonial Line: Medium range attack, medium melee attack, medium morale
    Description: These are the main infantry of colonial forces. They should be able to hold the line fairly effectively and engage and defeat militia. They are made up of the middle class Spanish Immigrants in the colony. The bulk of colonial units served in units like these.

    Colonial Grenadiers: Good range attack, medium melee attack, high morale
    Description: Besides Line Infantry, colonial units also contained units of grenadiers. Grenadiers are the elite of the regiment and were effective soldiers. Spanish Grenadiers were among the first practitioners of Grenade throwing so even their colonial forces must be respected

    Colonial Dragoons: Medium melee attack with saber when mounted, poor ranged attack with very slow ROF to represent firing from horseback with pistols. When dismounted (if included) medium melee, medium ranged (firing with carbines) and medium Morale.
    Description: Dragoon units were popular among Upper Class Spanish immigrants. The Nobility would serve as officers leaving the Dragoon to a group of wealthy non-nobles. People serving in this unit had to buy their own equipment so it wasn’t nearly as powerful as Royal Units.

    Colonial Lancers: Good melee attack. No ranged attack. poor defense No dismount, medium morale (recruitable only in certain areas
    Description: Colonial Lancers were extensivly and effectively used in South America. The bulk of these men were from Guacho Families and skilled horsemen. If the Colonial Government needed effective anti infantry cavalry they had to be brought in from these remote areas and thus are effective but expensive and should be used only when neccessary.

    Seminole Warriors: Medium Attack, Medium Melee, Medium Morale, can hide anywhere (AoR unit should the Spanish re-conquer Florida)
    Description: The Seminole People of Florida were on good terms with the Spanish Empire and fought the British alongside in the years preceding the British Conquest. Although they apparently get along with the British they didn’t fight them 50 years for nothing and would like to see the Spanish back in control of Florida.

    Royal Spanish Army Units
    Description: Only recruitable in Spanish held port Cities for a cost.

    Royal Line: Good ranged attack (same as French Fusiliers line), medium melee attack (higher than Continental Line), High morale
    Description: Professional soldiers in the service of the King of Spain, these disciplined men defend the Kingdom and often assist in the garrisoning of New Spain. The Royal Spanish Army should rely on these units


    Royal Grenadiers: Good range attack, medium melee attack, Very high morale
    Description: Besides Line Infantry, Spanish Regiments also contained units of grenadiers. Grenadiers are the elite of the regiment and were effective soldiers. Spanish Grenadiers were among the first practitioners of Grenade throwing so these professionals are very deadly in their chosen fighting style

    Royal Dragoons: Dismountable (if there is an option), Dismounted Dragoons posses the same stats as Continental Line, but lower range. Mounted: low ranged attack with pistols, Good melee Attack, High Morale. Not as powerful as their counterparts in other armies
    Description: These light cavalrymen primarily fight on foot but can be expected to screen the line as well. They are expensive to transport from Spain but powerful fighters

    Royal Artillery: Spanish Artillerymen were among the best in the world.

    My research makes it appear that the Spanish were reliant on only a few types of Units and most of those were colonial so the Royal Units should be expensive. Colonial Units are cheaper and numerous.

    City/Fort List
    Note: City list is not finished

    Major cities in the northern State:


    Boston - Port City, Large, starts in British hands

    New York City - Port City, second largest in US, large loyalist sympathies

    Albany - Upstate New York

    Philadelphia - US Capital, Port City (Delawar River/Chesapeak Bay), high number of neutrals (the Quakers)

    Lancaster - Smaller city in East-Central PA, Whig sympathies, should give a bonus to riflemen (birthplace of the Pennsylvania/Kentucky rifle

    Pittsburgh - Western PA city, probably small at the time, but only real city in Western PA

    Hartford - Cenneticut capital, Whig sympathies

    Springfield, Massachuets - Village, but future sight of the Springfield Armory which supplied US troops

    Concord, Massachuets - small town, but represents control of the Mass. country-side

    Valley Forge, Pennsylvanis - Small town, but represents control of PA country-side

    Portsmouth - Port town, medium-sized, very high whig concentration (early Revolutionary war battle was fought here

    Exeter - Capital of New Hampshire, probably medium-sized, very high whig concentration

    Concord, New Hampshire - medium-sized city in New Hampshire

    Providence, Rhode Island - Large-city, Port town, high whig concentration, capital of Rhode Island

    Falmouth (Portland), Maine province of Massachuets, - Large-city, Port town, fairly high whig concentration (they kidnapped a RN Captain)

    Brunswick, Maine - village, represents Maine country-side

    Saratoga, New York - village, represents New York Country-side

    Trenton, New Jersey - Large City, Capital of New Jersey

    Princeton, New Jersey - not sure about its size

    Montreal, Quebec - Medium-sized, heavily fortified, mixed loyalty (meaning a good amount of Whigs, loyalists and neutrals)

    Quebec City, Quebec - Fortified city, medium-sized

    Major Forts of the War:

    Fort Miamis - 1794
    https://i30.photobucket.com/albums/c...iamis-1794.jpg

    Fort Meigs - 1813

    Fort Ticonderoga - 1757

    Fort Pitt - 1758
    https://i30.photobucket.com/albums/c...tPitt-1795.jpg

    Fort Niagara - 1755

    Fort St. Jean - 1700s

    Fort Western - 1754

    Fort Washington 1700s

    Fort Ontario - 1759

    Fort Stanwix (Schuyler) - 1758 (1776?)

    Fort Anne - 1757

    Fort Edward - 1755

    Fort Frontenac - 1685 (1783)
    https://i30.photobucket.com/albums/c...tenac-1685.jpg

    Fort Detroit - 1701
    https://i30.photobucket.com/albums/c...troit_1763.png

    Fort St. Joseph - 1691

    Fort Michilimackinac - 1715

    Fort Mackinac - 1781

    Fort Randolph - 1700s

    Forty Fort - 1700s

    Castillo de San Marcos - 1600s
    http://www.lib.utexas.edu/maps/natio...rks/cast95.jpg

    West Point - 1778

    Faction Starting Generals

    American Starting Generals


    Israel Putnam: http://en.wikipedia.org/wiki/Israel_Putnam
    Stars: 1
    Morale Bonus: +3
    Influence: 5
    Management: 0
    Loyalty: 9

    Charles Lee: http://en.wikipedia.org/wiki/Charles_Lee_%28general%29
    Faction Heir
    Stars: 4
    Morale Bonus: +0
    Influence: 6
    Management: 0
    Loyalty: 4

    George Washington: Do you really need a biography?
    Faction Leader
    Stars: 5
    Morale Bonus: +4
    Influence: 6
    Management: 0
    Loyalty: unneccessary



    Nathaniel Greene: http://en.wikipedia.org/wiki/Nathaniel_Greene
    Stars: 6
    Morale Bonus: +0
    Influence: 0 (started as a private, not well known)
    Management: 0
    Loyalty: 9

    Nathaniel Greene:

    Nathaniel Greene was one of the few generals that stayed with the US Army the entire war. He was one of the most trusted generals under Washington and a personal friend of his. He was loved by his men and ably commanded units of the United States throughout the war which led to his command of the southern department. While in command of the Southern Department he outmanouvered, outsmarted, and in general outfought the British General Clinton. Though he lost more battles than he won, he only lost those battles because he chose to quit the field when he was winning because he knew possession of ground was immaterial compared to defeating the enemy army while preserving his own. In the end it was his actions which led to the Battle of Yorktown and won the war in the South. A self-educated Quacker born Rhode Islander with a limp had defeated one of the most efficient generals (in this war) of the most well trained army.

    Starting traits of Nathaniel Greene:

    Limp - His limp does not interfere with his ability to lead his troops but it does not give the impression of an officer. -2 Influence
    Rose from the Ranks - Denied the position of an officer he chose to enlist as a private. Inspired by his committment he was later given the position of general. + 2 Morale for all soldiers
    Self-taught (nearly every American general will have this trait) - He taught himself strategy, not having the advantage of proffessional training. This hurts him whenever he faces the enemy in a European style battle, but he is not constrained by European doctrine - 1 command of set piece battles (normal), + 1 command in all non-set piece battles
    Natural Born Leader - +3 Command
    True Patriot - He is fully devoted to the cause of American independence. + 7 loyalty, unbribable
    Friend of Washington - He is a close friend to George Washington. + 2 loyalty, + 1 influence
    Intelligent - +2 command, +2 influence, + 2 management.

    Total Stats:
    Command: 5 (4 in normal battles, 6 outside of normal battles)
    Influence: 1
    Management: 2
    Loyalty: 9


    Daniel Morgan: http://en.wikipedia.org/wiki/Daniel_Morgan (Starts with Rifle Company instead of regular bodyguard)
    Stars: 6
    Morale Bonus: +1
    Influence: 3
    Management: 0
    Loyalty: 9

    Horatio Gates: http://en.wikipedia.org/wiki/Horatio_Gates
    Stars: 1
    Morale Bonus: +0
    Influence: 5
    Management: 0
    Loyalty: 9

    Benedict Arnold: http://en.wikipedia.org/wiki/Benedict_Arnold
    Stars: 5
    Morale Bonus: +1
    Influence: 2
    Management: 0
    Loyalty: 9 (Yes, 9 he was very loyal in the begginning, but he should have a trait that makes him lose loyalty easily)

    Henry Knox: http://en.wikipedia.org/wiki/Henry_Knox
    Stars: 3
    Morale Bonus: +0
    Influence: 3
    Management: 6
    Loyalty: 9

    Henry Lee: http://en.wikipedia.org/wiki/Henry_Lee
    Stars: 5
    Morale Bonus: +1
    Influence: 3
    Management: 0
    Loyalty: 9

    George Clark: http://en.wikipedia.org/wiki/George_Rogers_Clark (bodyguard should be Patriot Irregulars)
    Stars: 5
    Morale Bonus: +1
    Influence: 0
    Management: 0
    Loyalty: 9

    Ethan Allen: http://en.wikipedia.org/wiki/Ethan_Allen (bodyguard should be Patriot Irregulars)
    Stars: 5
    Morale Bonus: +1
    Influence: 3
    Management: 0
    Loyalty: 9

    British Starting Generals

    William Howe was a dashing British general and a hero of the Battle of the Plains of Abraham. When he was sent to the Americas he was regarded as a rising star in the British Army and it was thought that he would crush the rebellion. When he first arrived he showed his aggressive spirit when he launched his attack on Bunker Hill personally leading the assault. In that battle he showed great personal bravery leading the troops from the front, remaining standing even when he was the only unwounded man in the entire first line of the British. After the British retreated the first time he rallied them to attack again, and when the British retreated again he again rallied them, and after that attack failed he rallied a third time. Even though the British were eventually victorious, partly through the extreme bravery of William Howe, that battle forever changed William Howe from the aggressive daring General to a man of extreme caution. During the siege of Boston he became extremely "familiar" with an American Loyalist (though if there was any extramaritial relations between the two is unknown) and acquired a gambling habit.

    Traits:
    Amazing Personal Courage: This man's courage is an inspiration to all - + 3 Morale to all soldiers
    Cautious: Either horrible battle experiences or his personal nature made this man cautious is his dealings in war - 10% Movement
    British Survivor of Bunker Hill: The engagement at Bunker Hill has convinced this man to avoid this type of battle at all costs - -1 Command when assaulting a fortified enemy
    European Proffessional: This man is a trained soldier whose life has been devoted to warmaking and is trained in the European art of war - no command changes depending on type of battle, - 50% movement in winter.
    Great Commander - +3 Command
    Expert Tactician - +2 Command
    British Aristocrat - +3 Influence
    Oath to the King - +7 loyalty

    Total Stats:
    Command - 5
    Influence - 3
    Management - 0
    Loyalty - 7

    Indian Generals

    Joseph Brant Mohawk
    Honyere Tehawenkarogwen= Honyery Doxtator Oneida
    Red Jacket Seneca
    Guyasuta Seneca
    Handsome Lake Seneca
    Chainbreaker Seneca
    Cornplanter Seneca
    Alexander McGillivray Creek
    Cowkeeper - Seminole
    Logan - Shawnee
    Blue Jacket -shawnee
    Little Turtle -miami
    Dragging Canoe - Cherokee
    Gelelemend - Deleware
    Cornstalk - Shawnee
    Buckongahelas Deleware
    white eyes deleware
    pathkiller cherokee
    Orono Penobscot


    Concept Arts











    Mod Team list


    Favre
    - Leader, Skinner

    Farnan - Historian

    Mudd - Historian

    brokenfingers - Modeler, Coder

    Mac89 - Modeler

    Piko - Scripter

    Last Roman - Concept Artist

    The Russian - Concept Artist
    Last edited by Favre; 05-18-2006 at 04:28.

  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: American Revolution: Total War

    Wow, looks like you've already put a lot of thought into this. All the best with it - I really like the fact that you are aiming for a campaign map and not just a multi-player mod.

    I don't know that much about the period, but I recall playing a boardgame of Saratoga by Richard Berg. In his designer notes, he described warfare in the period as largely "decorative". It might be hard to simulate with the brutal TW engine. Maybe lower morale and weapon lethality (rifles excepted)?

  3. #3

    Default Re: American Revolution: Total War

    Well, We aim to make it as Historically accurate as we can, while keeping the gameplay in mind aswell. As for Realistic - No one alive today can be positive, so we will do the best we can based on research and also on how we can do it based on the Total War Engine :)

  4. #4
    Member Member Mudd's Avatar
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    Default Re: American Revolution: Total War

    I would also like to say we are working on implementing Religion into the game. Right now we plan to have three 'religions': Loyalists, Rebels and Quakers (neutrals).

    Loyalist Characters (Priest units in MIITW) will be availible to the European faction and represent government officials spreading the loyalty to the Crown back home among the Colonial Immigrants and Natives.

    The Americans will have "rabble rousers." These characters will spread around Rebellion and American Patriotism to the people. A European Province might rebel in favor of the Continental Congress should these characters go unchecked.

    The Quakers advocate peace and may cause strife within provinces wether American, British or any other European faction. The other two characters might become Quakers (heresy in MIITW).


    That is our preliminary idea of how that is going to work, but of course as more is revealed to us we can change and make new plans accordingly

  5. #5

    Default Re: American Revolution: Total War

    Thank you for posting Mudd, Since we do not know much about the working of Religion in MTWII, This is what he have come up with so far. Of course, as more is revealed to us in time, Our plans will change accordingly.


    I would also like to announce that Some media should be posted soon.

  6. #6
    Narcissist Member Zalmoxis's Avatar
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    Default Re: American Revolution: Total War

    I don't usually bring this up, but shouldn't this be in the modding forum?
    "Under capitalism, man exploits man. Under communism, it's just the opposite." - John Kenneth Galbraith

  7. #7
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: American Revolution: Total War

    Quote Originally Posted by Zalmoxis
    I don't usually bring this up, but shouldn't this be in the modding forum?
    I think Mediæval Auctoriso and Medieval: Total Realism have already set the standard for MTW II mod announcement and recruitment.

    Good luck with this mod hope it excels.

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

  8. #8
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: American Revolution: Total War

    i don't like how you've represented the european faction's units... shouldn't they be able to recruit specific regiments at specific times via scripting? that's what we of zulu tw are going to try to do when we get the campaign implimented... it also gives some variations in their units to give them a better 'feel'
    and i don't like how you've just given all the generals 9 loyalty... they might have been comitted to the cause then but if they were being absolutely thrashed by the brits or whatever then perhaps they would have been less loyal

    apart from that this will be an interesting mod to play and its lucky that m2tw will already have most of the anims that you will need!
    good luck
    GMM

  9. #9
    For England and St.George Senior Member ShadesWolf's Avatar
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    Default Re: American Revolution: Total War

    I assume this is a mod for mtw2
    ShadesWolf
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  10. #10

    Default Re: American Revolution: Total War

    Quote Originally Posted by GiantMonkeyMan
    i don't like how you've represented the european faction's units... shouldn't they be able to recruit specific regiments at specific times via scripting? that's what we of zulu tw are going to try to do when we get the campaign implimented... it also gives some variations in their units to give them a better 'feel'
    and i don't like how you've just given all the generals 9 loyalty... they might have been comitted to the cause then but if they were being absolutely thrashed by the brits or whatever then perhaps they would have been less loyal

    apart from that this will be an interesting mod to play and its lucky that m2tw will already have most of the anims that you will need!
    good luck
    GMM
    Say you are playing as the British, You can only recruit your European units at provinces which have a port, and even then, They take a while to "recruit" because of the distance between britain and North America.

    For britain in the non-port provinces, They can recruit some mercenaries, or loyalists.

    Spain and France are also in the mod and will work somewhat of the same way.

    The General's arent revised at all, This is all just preliminary, We dont have MTWII yet so we have no idea what is in store for us when it comes to level of Loyalty etc. etc. That was our first General list, and when theyre in game obviously we will have to balance. However, Those will probably be all of the Generals , there may possibly be more however.

    Yes, this is a mod for MTWII.
    Last edited by Favre; 05-14-2006 at 15:25.

  11. #11
    Member Member Mudd's Avatar
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    Default Re: American Revolution: Total War

    Quote Originally Posted by GiantMonkeyMan
    i don't like how you've represented the european faction's units... shouldn't they be able to recruit specific regiments at specific times via scripting?
    Well, like Favre said European Factions can only recruit European units in port cities. We will work on balancing this when MIITW comes out so that they take a realistic amount of time to 'cross' the atlantic and cost a realistic amount of money. Also, the European factions will have Colonial Units that can hold the line while these units are being trained as well as having European Garrison units already in America when the campaign starts.

    Lastly, scripted Armies will appear at the appropriate dates representing real European Armies (French and British) that did land on America during the war.

  12. #12
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: American Revolution: Total War

    that does sound better...
    i just don't like the term 'highlanders' cos although they were a famed set of regiments other more infamous regiments fought just as hard like the connaught rangers or played a big part in the revolution like the 29th (Worcestershire) Regiment of Foot (who carried out the massacre of boston?)

    now the revolution isn't my chosen era in history but i like to see the british army portrayed properly (a little bit of a patriot , with reminds me, that film is bollucks and not that historicaly accurate)

    good luck (and perhaps i could help you guys out?)
    GMM

  13. #13

    Default Re: American Revolution: Total War

    Sure you can help us out,, What is your expertise?


    And the mod is not based off of the Patriot ;)

  14. #14
    Member Member Mudd's Avatar
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    Default Re: American Revolution: Total War

    i just don't like the term 'highlanders' cos although they were a famed set of regiments other more infamous regiments fought just as hard like the connaught rangers or played a big part in the revolution like the 29th (Worcestershire) Regiment of Foot (who carried out the massacre of boston?)
    Well we want to inlcude groups of regiments. It is hard to include single regiments as we don't yet know the features of MIITW. Although I think that if we can, we might have individual units similar to first cohorts in RTW availible in only one province or it arrives through scripting and it has its own name.

  15. #15
    Member Member Trax's Avatar
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    Default Re: American Revolution: Total War

    Well, We aim to make it as Historically accurate as we can
    Then forget the idea about grenadiers actually throwing granades

  16. #16
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: American Revolution: Total War

    i am the lead (aka only ) coder on zulu tw at the mo... but once MTW2 comes out we'll all have to get used to the coding if it becomes too different

    why not just have different regiments' represented by, for example, 5th line companies, 5th light companies, 5th grenadier companies and a 5th flag company? or something along those lines

  17. #17

    Default Re: American Revolution: Total War

    If your talking about having units named that, We cant have like a million units for Americans >.<

  18. #18

    Default Re: American Revolution: Total War

    Bump, Added some General's Biographies, Concept art, and made minor changes :)

  19. #19
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: American Revolution: Total War

    i don't mean each new unit have it's own name... i just mean maybe a regional unit name like 'vermont minute men' or for the europeans '64th regiment of foot' or something along those lines... it could easily be done on rtw so i don't doubt that it could be done on mtw2 since the engines aren't supposidly that different apart from the graphics

  20. #20
    Kyokushin warrior Member Ultras DVSC's Avatar
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    Default Re: American Revolution: Total War

    Favre, what can you do for the mod besides research before the mtw2 comes out? I ask it, because I'm planning with some friends an mtw2 mod too.
    Last edited by Ultras DVSC; 05-18-2006 at 20:31.

  21. #21
    Member Member Mudd's Avatar
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    Default Re: American Revolution: Total War

    i don't mean each new unit have it's own name... i just mean maybe a regional unit name like 'vermont minute men' or for the europeans '64th regiment of foot' or something along those lines... it could easily be done on rtw so i don't doubt that it could be done on mtw2 since the engines aren't supposidly that different apart from the graphics
    We considered that idea and decided that we would try and get indicidual units with names to appear at scripted times. They would be untrainable but once wiped out could be re-sent by another script.
    Favre, what can you do for the mod besides research before the mtw2 comes out? I ask it, because I'm planning with some friends an mtw2 mod too.
    I'm not Favre, but whatever. We are making some models just for experimentation and possible some skins as well. Just pre-lim as well. Also we are figuring out maps, units, generals, traits etc. but thats just planning

  22. #22

    Default Re: American Revolution: Total War

    Well, believe it or not we do have alot of information about the MTWII 2 style of models and skins. I learned all this through a friend.

    However, We can do some pre-lim to almost finished skins, Models, research, and lots and lots of planning. :)

  23. #23
    Centurion Scotticus Cotta Member Scott's Avatar
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    Default Re: American Revolution: Total War

    It looks good but there are some things that could be changed:
    0 turn recuirtment: I don't like the idea of having 0 turn recuirtment. It would make players be forced to recuirt those turn recuritment units at once every selltement for every turn.
    Bendict Arnold: I know that he was loyal at the beginning but I think 7 loyalty would be more accurate.
    Spain: I think green or yellow would be a better color to repesent spain.

    I think I might be able to help with the programing and concept art.
    Senoir Centurion Scotticus Cotta

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  24. #24
    Member Member Mudd's Avatar
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    Default Re: American Revolution: Total War

    Well Militia units will have 0 turn recruitment at the least because Militia is specifically for responding very quickly to a threat before going back home.

    And we are still working on Generals Traits and planning for the Traits and Ancilleries system.

    And Spain's main colors during that period were Burgundy and White so we don't really want ahistorical faction colors do we? Green and Yellow were not their colors at all. :)

    And any help would be greatly appreciated. Just PM Favre here or at TWC.

  25. #25

    Default Re: American Revolution: Total War

    Quote Originally Posted by Scott
    It looks good but there are some things that could be changed:
    0 turn recuirtment: I don't like the idea of having 0 turn recuirtment. It would make players be forced to recuirt those turn recuritment units at once every selltement for every turn.
    Bendict Arnold: I know that he was loyal at the beginning but I think 7 loyalty would be more accurate.
    Spain: I think green or yellow would be a better color to repesent spain.

    I think I might be able to help with the programing and concept art.
    Im sure we could use your help, join us over at our TWC forum , the more the merrier
    Its used more, show us some of your concepts

  26. #26

    Default Re: American Revolution: Total War

    Good luck. This would be fun to see. Consider the following if your project makes it far enough along:

    Early on in the War, Washington was eager for a fight. However, he learned quickly that the way to win the war was to preserve the army and to only fight when considerable advantages were held. Now consider the unique position of the British; they employed massive numbers of troops and attempted to win by taking control of major cities while seeking out the American army.

    The only way for the continentals to lose was for the continentals to lose their precious army. Washington even considered moving as far as east as the ohio valley to ensure the army was preserved. As long as the army existed, then loyalty to the cause remained high enough against the British to sustain the new recruits joining the army. After all, the continental enlistment was very short, so loyalty to the cause was necessary to encourage new enlistees, and the reare reenlistee. However, for the British to control a city enough to squelch rebel talk, a large garrison was required. There were exceptions of course, such as New York, which was mostly loyalist despite having a significant number of rebel sympathizers.

    So this can be easily simulated by always requiring a large number of british in a town in order for it to remain in control of the british faction. This hinders their mobility and forces them to send out detachments to search for the continentals. Once the british feel confident that they have located the continental army, they would leave the city. This of course would cause it to convert right back over to rebel hands.

    Furthermore, the imposed rebel tendency of cities without garrisons should be eliminated with the demise of Washington's continental army. Washington, in large part, became the cause himself, sustaining it through his fierce tenacity and his belief that he was doing the work of "providence" as he called it. Some historians have argued that Washington recognized this time as momentous as it was, and that he realized that history would remember him by his actions. Thus, he hid much of his own emotions and sought to provide history with a vision of himself that he decided upon. Hence, terms like the "American Sphynx", the stoic, etc. He was referred to as "His Excellency" as both an insult to the King and as a recognition of his place as "American nobility", a nobility that is earned, rather than inherited or granted.

    Simply put, the mechanics of the campaign map are essentially this:
    (1) Washington and his Army are the cause. Elimination of this army should bring the continental chances of victory to almost nil. If this were barbarian invasion, you would easily be able to sustain washington and his army thanks to "hoarding", but we shall see for M2TW.
    (2) For the british to retain a city (with the exception of New York), they must occupy it with a full stack. A reduction in forces should result in sustained city rebellions of minutemen and militia; not large forces, but enough to continually cause heartache for the british faction. The death of Washington ends these local uprisings.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

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  27. #27

    Default Re: American Revolution: Total War

    Spoiler Alert, click show to read: 
    We need ONE EXPERIENCED MODELLER!

  28. #28
    Member Member Mudd's Avatar
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    Default Re: American Revolution: Total War

    Preliminary Faction Symbols:

  29. #29
    Member Member Mudd's Avatar
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    Default Re: American Revolution: Total War

    By: CrazedClown

    edit:
    Last edited by econ21; 06-26-2006 at 08:49.

  30. #30
    Member Member Mudd's Avatar
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    Default Re: American Revolution: Total War

    Mod Forums are up!

    Visit them here. http://thesigcenter.com/atw/index.php


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