Quote Originally Posted by screwtype
Actually, that's how it worked in one my all time favourite strategy games, Lords of the Realm II.

In that game, your popularity in each province is measured by the number of hearts, if the hearts falls below 5 the province is very likely to revolt with truly catastrophic consequences (as anyone who has played the game can testify).

You recruit from a province in groups of 50 and each 50 citizens you take knocks off 5 hearts (from memory) from your total. Usually you have no more than about 30-35 hearts total so it's dangerous to recruit more than about 250 citizens at a time. You can't take it right down to 5 hearts because random events every month also affect the number of hearts in a province.

You are also not allowed to recruit more than half the remaining citizens from a province in the one turn.

Sounds like M2TW has taken a leaf out of LOTR's book which is a good thing. Now if only they would knock off some of the other great ideas from that game which made it one of the all time strategy classics!

Lords of the Realm! Now those were the days! You could burn crops and destroy mining operations, population affected economic production, you had to plan your campaigns around the winter and the harvest (unless you had a big enough population), not to mention those gloriously beautiful 2d battles! It'd be great if TW incorporated some of the better aspects of Lords.