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Thread: Strange problem with a model: help needed

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  1. #1

    Default Re: Strange problem with a model: help needed

    Looks to me like you have a rogue vertex that is not properly assigned to the skin modifier. It may very well not be coming from the shield...but from the arm behind it. The shield model has no skin modifer, and is basically inert.

    I would re-import the model into Max, and thoroughly check the skin modifier.

    If all seems OK, and it still does this, remove the skin modifier, make sure you have no duplicated vertices, and then re-do the skin modifier. This ought to cure the problem.
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  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Strange problem with a model: help needed

    I think thats probably right, but still thats one cool and wierd looking error you have...

  3. #3

    Default Re: Strange problem with a model: help needed

    It looks to me as though you have a part of the body thats weighted to the arm.
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  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Strange problem with a model: help needed

    It looks to me as though you have a part of the body thats weighted to the arm.
    But it looks like the vertex always heads towards the top left of the screen, if it was a body vertex weighted to the arm the different unit's vertexes would go to different places.

  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Strange problem with a model: help needed

    Sadly, I was unable to find the problem.

    If any expert modeller was so kind to help me, I would be very grateful.
    In such case, PM me with an e-mail address and I will send you the cas and the tga.dds texture files.

  6. #6
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Strange problem with a model: help needed

    Does your model have any pieces that's linked to a bone, that's not primary weapon or shield, like scabbard, etc? How many pieces are linked to bones and not part of the main mesh?

    If you have too many pieces linked to bones, try detaching them and instead use a Skin modifier or attach them to the main mesh.

  7. #7
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Strange problem with a model: help needed

    usualy this happens when you export a cas file after having had an error message from the exporter script. The result is that the exported cas is corrupted. Did you try re-exporting the model ?

    EDIT: I also remember seeing this problem when I used the anim editor to change some unit (horse) speeds. So it could be animation related.
    Last edited by Lord Adherbal; 05-23-2006 at 10:54.
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