Sadly, I was unable to find the problem.![]()
If any expert modeller was so kind to help me, I would be very grateful.
In such case, PM me with an e-mail address and I will send you the cas and the tga.dds texture files.
Sadly, I was unable to find the problem.![]()
If any expert modeller was so kind to help me, I would be very grateful.
In such case, PM me with an e-mail address and I will send you the cas and the tga.dds texture files.
Does your model have any pieces that's linked to a bone, that's not primary weapon or shield, like scabbard, etc? How many pieces are linked to bones and not part of the main mesh?
If you have too many pieces linked to bones, try detaching them and instead use a Skin modifier or attach them to the main mesh.
usualy this happens when you export a cas file after having had an error message from the exporter script. The result is that the exported cas is corrupted. Did you try re-exporting the model ?
EDIT: I also remember seeing this problem when I used the anim editor to change some unit (horse) speeds. So it could be animation related.
Last edited by Lord Adherbal; 05-23-2006 at 10:54.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
You've actually seen this problem before... twice... wow
yeah, wonder if that makes me a good or very bad modder![]()
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
At least this makes you an active (or even very active) modder.Originally Posted by [cF]Adherbal
![]()
Monkwarrior.... I have a cure![]()
I tried all sorts of combos, checked your skin, mesh etc. and couldn't pin it down until I worked out what the stretched thing was .... it was a kopis!
I am guessing when you made the sheathed weapon, you cloned the sword and removed most of the mesh. For some reason, the game still thought this was part of the weapon! When you copy bits, you need to make sure you create a copy, not just a new 'instance' of the mesh. I merged the sword handle bit with the sheath and converted it to editable mesh. Then re-named it. Effectively...I made sure there was no link. Then I re-attached it to the pelvis bone. Now it works fine.
Fixed model should be in your inbox
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