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Thread: Strange problem with a model: help needed

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  1. #1
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Strange problem with a model: help needed

    Does your model have any pieces that's linked to a bone, that's not primary weapon or shield, like scabbard, etc? How many pieces are linked to bones and not part of the main mesh?

    If you have too many pieces linked to bones, try detaching them and instead use a Skin modifier or attach them to the main mesh.

  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Strange problem with a model: help needed

    usualy this happens when you export a cas file after having had an error message from the exporter script. The result is that the exported cas is corrupted. Did you try re-exporting the model ?

    EDIT: I also remember seeing this problem when I used the anim editor to change some unit (horse) speeds. So it could be animation related.
    Last edited by Lord Adherbal; 05-23-2006 at 10:54.
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  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Strange problem with a model: help needed

    You've actually seen this problem before... twice... wow

  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Strange problem with a model: help needed

    yeah, wonder if that makes me a good or very bad modder
    Member of The Lordz Games Studio:
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  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Strange problem with a model: help needed

    Quote Originally Posted by [cF]Adherbal
    yeah, wonder if that makes me a good or very bad modder
    At least this makes you an active (or even very active) modder.

  6. #6

    Default Re: Strange problem with a model: help needed

    Monkwarrior.... I have a cure

    I tried all sorts of combos, checked your skin, mesh etc. and couldn't pin it down until I worked out what the stretched thing was .... it was a kopis!

    I am guessing when you made the sheathed weapon, you cloned the sword and removed most of the mesh. For some reason, the game still thought this was part of the weapon! When you copy bits, you need to make sure you create a copy, not just a new 'instance' of the mesh. I merged the sword handle bit with the sheath and converted it to editable mesh. Then re-named it. Effectively...I made sure there was no link. Then I re-attached it to the pelvis bone. Now it works fine.

    Fixed model should be in your inbox
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  7. #7
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Strange problem with a model: help needed

    File received, tested and OK.

    Thanks a lot Bwian. I'm sure that I would have been unable to find the mistake.

    In any case, I keep on being surprised how the mistake was not visible when the shield (not the weapon) was eliminated from the model.

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