Page 1 of 2 12 LastLast
Results 1 to 30 of 35

Thread: Rtr 7.0... (moved from EB forum)

  1. #1
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Rtr 7.0... (moved from EB forum)

    Seems to have trumped EB... Especially in terms of scripting, which i thought EB was the king of... And the new map is beautiful... Does EB have something up their sleeve for the final beta version? I hope so... Because i think i'm in love with RTR 7.0... And this makes me feel dirty after hating RTR and pledging unoficial allegiance to EB for so long...

  2. #2
    stalin
    Guest stalin's Avatar

    Default Re: Rtr 7.0...

    Then you better wash yourself young man...
    Is it out already?

  3. #3

    Default Re: Rtr 7.0...

    What great scripts they have that we do not have?

    There are about 50 new units that will probably be in next version. Some of them will be prewieved soon...

    EB ship system destroyer and Makedonia FC

  4. #4
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Rtr 7.0...

    Prepare for EB 1.0. It will rock everything.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  5. #5
    stalin
    Guest stalin's Avatar

    Default Re: Rtr 7.0...

    And when might that be Sir?

  6. #6

    Default Re: Rtr 7.0...

    If 1.5 hadnt included ability to click on unit in barracks info (what is conflicting with building requirements in our recruitment system resulting in CTD) then I would say soon now I could say when it's done

    EB ship system destroyer and Makedonia FC

  7. #7

    Default Re: Rtr 7.0...

    Quote Originally Posted by Dayve
    Seems to have trumped EB... Especially in terms of scripting, which i thought EB was the king of... And the new map is beautiful... Does EB have something up their sleeve for the final beta version? I hope so... Because i think i'm in love with RTR 7.0... And this makes me feel dirty after hating RTR and pledging unoficial allegiance to EB for so long...
    I don't at all see how they've trumped EB. I'm sure that RTR will be a great mod, probably better than the current version of EB. EB, though, is only in version 0.74 and is a long way from being finished. I am certain that EB will be every bit as good and probably better than RTR when it is more complete.

    I do like RTR's map a lot except that it seems to cut off an awful lot of steppe lands.
    Last edited by tk-421; 05-12-2006 at 22:42.

    Visit the EB Help Required Thread

    "His only addiction was to practice." - John Coltrane, describing Eric Dolphy

    "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg

  8. #8
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Rtr 7.0...

    Quote Originally Posted by O'ETAIPOS
    What great scripts they have that we do not have?

    There are about 50 new units that will probably be in next version. Some of them will be prewieved soon...
    Well... Historical figures are going to appear such as Marius, Caesar and Hannibal, rebellions are going to happen as they did historically and there are 30-odd playable factions...

    But the campaign map is so beautiful... It's tilted which has allowed them to make it bigger and put more useful parts of the map in...

  9. #9
    stalin
    Guest stalin's Avatar

    Default Re: Rtr 7.0...

    Quote Originally Posted by O'ETAIPOS
    If 1.5 hadnt included ability to click on unit in barracks info (what is conflicting with building requirements in our recruitment system resulting in CTD) then I would say soon now I could say when it's done
    Heh, revenge of the MIC...

  10. #10
    Devout occultist Member Forgus's Avatar
    Join Date
    Dec 2004
    Location
    Aquincum, Pannonia Inferior Ak-Ink, Eravacouw
    Posts
    1,834

    Default Re: Rtr 7.0...

    Quote Originally Posted by O'ETAIPOS
    What great scripts they have that we do not have?

    There are about 50 new units that will probably be in next version. Some of them will be prewieved soon...
    I think closer to 100. It would be interesting to couunt.

  11. #11
    Devout occultist Member Forgus's Avatar
    Join Date
    Dec 2004
    Location
    Aquincum, Pannonia Inferior Ak-Ink, Eravacouw
    Posts
    1,834

    Default Re: Rtr 7.0...

    Quote Originally Posted by Dayve
    Well... Historical figures are going to appear such as Marius, Caesar and Hannibal, rebellions are going to happen as they did historically and there are 30-odd playable factions...

    But the campaign map is so beautiful... It's tilted which has allowed them to make it bigger and put more useful parts of the map in...
    We have a different approach. We don't wan't to replay history. We want a possibilty to change it within rational and accurate way. Who is important Marius or his reforms? His reforms? Then why stick to Marius? Why not make triggers and set the reforms dyynamic? 30-odd playable factions? Would be nice, but I don't think that they could be represented in such detail that is EB standard. Much of our traits, ancillaries or scripts rely on inter factional relationships. For example If the secondary faction would be Pergamon (wich I presonally would like to play), then your generals could not participate at the olimpics, could not be allied to other factions, could not have a whole set of faction specific skins (or do you think they will have like 10-12 vaiations for the Akontistai, of Peltasts). Of course you can script that the faction specific stuff would work too, but it wouldn't work for us, on some places we are already streching the limits.
    I'm glad that people like RTR 7.0 good luck for them, but EB is about detail, background, realism to micro level and huge depth.

  12. #12
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: Rtr 7.0...

    Quote Originally Posted by Dayve
    Well... Historical figures are going to appear such as Marius, Caesar and Hannibal, rebellions are going to happen as they did historically and there are 30-odd playable factions...
    None of which makes sense for us. Such ideas were considered and rejected.
    Cogita tute


  13. #13
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Rtr 7.0...

    Quote Originally Posted by Forgus
    We have a different approach. We don't wan't to replay history. We want a possibilty to change it within rational and accurate way. Who is important Marius or his reforms? His reforms? Then why stick to Marius? Why not make triggers and set the reforms dyynamic? 30-odd playable factions? Would be nice, but I don't think that they could be represented in such detail that is EB standard. Much of our traits, ancillaries or scripts rely on inter factional relationships. For example If the secondary faction would be Pergamon (wich I presonally would like to play), then your generals could not participate at the olimpics, could not be allied to other factions, could not have a whole set of faction specific skins (or do you think they will have like 10-12 vaiations for the Akontistai, of Peltasts). Of course you can script that the faction specific stuff would work too, but it wouldn't work for us, on some places we are already streching the limits.
    I'm glad that people like RTR 7.0 good luck for them, but EB is about detail, background, realism to micro level and huge depth.
    You're right... I don't know what i was thinking... I'm just hysterical... Slap me...

    LONG LIVE EB!

    I'll be installing RTR 7 though too.

  14. #14
    stalin
    Guest stalin's Avatar

    Default Re: Rtr 7.0...

    RTR 6.0 looked great but playing it sucked big time (too many provinces=seiges, easier than vanilla, one had to adapt all sort of strange House rules so it would be a challenge). I sure hope they do better this time

  15. #15
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Rtr 7.0...

    That's true stalin... I remember sitting up all night waiting for its release being all excited... Then when it came out it was good... I enjoyed it... But i realise it was mostly just the nice unit skins i enjoyed... And once that wore off i started to notice things wrong with it...

    Like how, when playing as Rome, i was rich on turn 3 because of the low recruitment/upkeep costs, could afford 2 full legions despite owning only 3 cities, and be able to build something in those 3 cities everytime a previous building was completed... After turn 3 you've basically won already as you can just steamroll.

  16. #16
    Frightens enemy infantry. Member Meothar's Avatar
    Join Date
    Jan 2006
    Location
    Westfalen (D)
    Posts
    71

    Default Re: Rtr 7.0...

    Because I really don't think EB 1.0 will be out before Summer 2007 and RTR 7.0 will (only my estimation), EB is out of the competition for the best mod for me. So I will play RTR 7 until the first good Medieval 2 mods are out.

  17. #17

    Default Re: Rtr 7.0...

    by the way scripting apperance of general with army is a piece of cake in terms of coding compared to some scripts that I saw working for 1.2 version and i hope will be ported soon...

    EB ship system destroyer and Makedonia FC

  18. #18

    Default Re: Rtr 7.0...

    EB's traits and ancilliaries is where it's at for me.

    I am speechless, I cannot find the words to express all the moments of fun, joy, happiness, that I had because my game was deep, my characters were alive, not just a Morale-bonus-heavy-cavalry auxiliary unit, they are real, living characters.

    Love it. I'd need too much time to praise the entire system, and I prefer to play EB right now instead of talking to the wall.

    If RTR7.0 isn't nearly as deep and fun to RPG like EB is (I've never had internal loyalty struggles and political backstage fights for power before, maybe except in MTW), then nice skins and a cute map won't cut it.

    Playing it might be a good experience to remember why EB is so attractive.
    Last edited by Wardo; 05-13-2006 at 01:55.

  19. #19

    Default Re: Rtr 7.0...

    Quote Originally Posted by Wardo
    EB's traits and ancilliaries is where it's at for me.

    I am speechless, I cannot find the words to express all the moments of fun, joy, happiness, that I had because my game was deep, my characters were alive, not just a Morale-bonus-heavy-cavalry auxiliary unit, they are real, living characters.

    Love it. I'd need too much time to praise the entire system, and I prefer to play EB right now instead of talking to the wall.

    If RTR7.0 isn't nearly as deep and fun to RPG like EB is (I've never had internal loyalty struggles and political backstage fights for power before, maybe except in MTW), then nice skins and a cute map won't cut it.

    Playing it might be a good experience to remember why EB is so attractive.
    Not yet it isnt but I think thats what they're planning. I personally think that they've bitten off quite a lot and it will be interesting to see if they can pull it off. I personally dont know which I prefer. I like EB's atmosphere and its more difficult. The map looks great(if showing a little too much of Africa) and I like the skins, especially the Celtic ones. Theyve really nailed the look of the Celts. The only way RTR beats it at the moment is with the Roman faction. RTR's Roman skins are a thing of beauty, they really are and Marcus Camillus has done a great Roman promotions mod which enhances them considerably.

    EB badly needs to go to 1.5 though. Units on the battlefield look immeasurably better on 1.5

  20. #20

    Default Re: Rtr 7.0...

    Quote Originally Posted by stalin
    And when might that be Sir?

    2 years.... .... j/k....

  21. #21
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Rtr 7.0...

    I think RTR will probably copy what EB has done with traits... Don't be fooled by this talk of EB and RTR being allies... It's war... I've been to their forums and the people there hate the people here...

    If i was you EB, i would have kept the whole of your new traits idea a secret until a release after RTR 7 is released... Or you might find 7.0 has all of Malrubius' traits... A bit like when Sony announced the gyroscopic joypad at E3 this week... Clearly it is a quickly put together rip off of Nintendo's Wii system...

  22. #22
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Rtr 7.0...

    Quote Originally Posted by Meothar
    Because I really don't think EB 1.0 will be out before Summer 2007 and RTR 7.0 will (only my estimation), EB is out of the competition for the best mod for me. So I will play RTR 7 until the first good Medieval 2 mods are out.
    Summer 2007?

    I think RTR will probably copy what EB has done with traits... Don't be fooled by this talk of EB and RTR being allies... It's war... I've been to their forums and the people there hate the people here...

    If i was you EB, i would have kept the whole of your new traits idea a secret until a release after RTR 7 is released... Or you might find 7.0 has all of Malrubius' traits... A bit like when Sony announced the gyroscopic joypad at E3 this week... Clearly it is a quickly put together rip off of Nintendo's Wii system...
    That's very true. It's not hard to interpret the diplomacy between the 2 teams. Plus, I even have conflicts with my fellow Romanians over which is the best mod. I am the EB Master, they are RTR Developers(2 of them).

    I hope EB will be good enough to keep their secrets away from prying eyes.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  23. #23
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Rtr 7.0...

    Me too... In fact, as much as it'll suck, i'd advise EB to keep everything else they have planned that already hasn't been announced a secret... All new traits that haven't yet been implemented a secret and don't release them until after RTR 7.0 has been released...

  24. #24
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Rtr 7.0...

    Don't take it all so seriously, Dayve. Just chose which you prefer, and please try not to paint RTR and their fans rabid monsters and the coders as cheap hacks. It doesn't help EB, and only makes you look extremely childish.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  25. #25

    Default Re: Rtr 7.0...

    Imagine if EB and RTR joined they could rule the Galaxy! Muwhahaha.
    "Money isnt the root of all evil, lack of money is."

    (Mark Twain)

  26. #26
    stalin
    Guest stalin's Avatar

    Default Re: Rtr 7.0...

    Then we would only have one mod to bitch about
    funny thing: if you google "rome total realism" you get the fake site as first hit
    Last edited by stalin; 05-13-2006 at 14:01.

  27. #27

    Default Re: Rtr 7.0...

    I'm not personally aware of any "big secrets" that EB has other than who the two factions will be. They will be in varying states of readiness in the next build too - we have had a late start on them after all. There's just a lot more content though, more units, more factions, more loading screens, more fixes, more descriptions, more culture groupings, more etc. We have been able to make a lot of advances, but primarily the mod isn't about neat tricks in handling things, it's about content being poured in constantly - material that gives you tons of choices in recruiting, in differences between factions, in learning about the people (biographies, etc.), ethnicities, cities, units, buildings, etc. No one else in realism mods or any other total conversion for other periods can dream of touching us in that regard (my opinion).

  28. #28

    Default Re: Rtr 7.0...

    This is a strange thread...first it's a "RTR 7 pwns EB" thread, now it's a "RTR is copying EB but still getting pwned" thread. I think both kinds of threads ought not be allowed. I played BOTH RTR and EB (I have 1.5 now and am desperately waiting for one, or both, mods to be completed, or at least ported to 1.5) and I look forward to the release of both mods. RTR has less depth, it's true, and EB has a MUCH better grasp on the Barbarians (not surprising, looking at it's name ) as well as being harder. On the other hand, RTR has better skins (IMHO) and smoother gameplay (less CTD's, and not so many wierd languages and complicated traits) and a nicer map (6.0 and 7.0). It really depends what mood I'm in and what kind of game I feel like.

    Sometimes I get frustrated with people who think it's one or the other. BOTH mods are good in different ways, and I don't see why everyone can't play the two, have a favorite, and be respectful of all mods and modders work. All that said, I have to admit, I still like RTR better
    Currently Playing as:

    If you like EB, you'll love:
    https://www.ancient-warfare.com/cms/

  29. #29
    stalin
    Guest stalin's Avatar

    Default Re: Rtr 7.0...

    Xbox360 pwns PS3
    Human nature
    Might as well forbid discussing other mods here then if you don't want the one defined in terms of the other
    Last edited by stalin; 05-13-2006 at 21:47.

  30. #30
    Member Member Radier's Avatar
    Join Date
    Nov 2004
    Location
    Forsmark, Sweden, where the radiation keeps me warm.
    Posts
    612

    Default Re: Rtr 7.0...

    "[...]learning about the people (biographies, etc.), ethnicities, cities, units, buildings, etc."

    These aspects are the best and most important about EB in my eyes. Keep on pushing these forward so we can learn more history.

    Don't ever quit being the most unique and historical correct mod! I learn more playing EB than going to history-classes, really.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO