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  1. #1

    Post A question of faith...

    After deciding to recode the vanilla RTW traits, I've also decided to include BI's religions in the mod. My main inspiration for this was alpaca's [BI] Adding a new religion tutorial.

    There were of course 3 religions in BI - Paganism, Zoroastrianism and Christianity. However, the religious setting in the timeperiod of Rome was completely different to the way it was in Barbarian Invasion, namely that Christianity did not yet exist. For this reason, I've decided to replace Christianity with Judaism. This makes sense because Judaism is an ancient religion, and was in existance even before the rise of western civilization.

    With the help of alpaca's tutorial, I've now coded BI's religions (as well as Judaism) into RTW. However, I'm yet to test whether the various triggers (similar to the ones used in BI) work correctly. Additionally, I've made use of several of BI's traits and triggers, which have been tweaked as necessary, as well as creating my own from scratch.

    I would like to hear some historical input in relation to provincial religious build-up. This would enable a fairly accurate religious background to be included in the mod; otherwise estimation and placeholders may be the only option. Since each region requires a religious percentage value (split between any of the 3 religious categories), any historical sources relating to this would be appreciated.

    I've used the Prologue (Sons Of Mars) provincial campaign to run a few brief tests to date. Here are some screens of my progress:









    Thanks.


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  2. #2
    Member Member Avicenna's Avatar
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    Default Re: A question of faith...

    But apart from the Parthian, Selucid and Armenian territories as Zoroastrian and Jerusalem as Judean, the rest would be Pagan. It would be a pagan monopoly, almost.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  3. #3

    Default Re: A question of faith...

    you really need at least four religions to do it justice, roman, greek, pagan and zoroastrian. is this possible with the current set up?

    edit- and is it really worth it when each faction will only have one natural religion, unlike BI where christianity was starting to supplant the more established religions of most of the factions.
    Last edited by symball; 05-15-2006 at 10:26.

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    Member Member Avicenna's Avatar
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    Default Re: A question of faith...

    Paganism should be the same overall. The Romans and Greeks had the same gods, apart from a few special Italian ones. The Mediterranean civilisations basically identified with the same gods, with just different names. So, Judaism, perhaps Zoroastrianism (not sure about that) and Paganism.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  5. #5

    Post Re: A question of faith...

    Thanks for the feedback guys!

    Quote Originally Posted by Tiberius
    But apart from the Parthian, Selucid and Armenian territories as Zoroastrian and Jerusalem as Judean, the rest would be Pagan. It would be a pagan monopoly, almost.
    This is true, especially during the start of a campaign where most of the known world would probably have a Pagan majority. However, there are some regions (such as Noricum, Juvavum) that had significant proportions of other religions. In the case of Juvavum, this settlement's name reflected its significant number of Jewish residents.

    Its regions such as this where I could do with some historical support, any obvious regions that were non-Pagan really need to be distinguishable from the rest.

    Quote Originally Posted by symball
    you really need at least four religions to do it justice, roman, greek, pagan and zoroastrian. is this possible with the current set up?

    edit- and is it really worth it when each faction will only have one natural religion, unlike BI where christianity was starting to supplant the more established religions of most of the factions.
    The problem (discussed in the tutorial) is that adding more than 3 religions doesn't seem to work properly. The religious conversion strengths for example looks to be set-up for the first 3 religions; any additional religions can feature in the game, but their conversion effects are ignored.

    Quote Originally Posted by Tiberius
    Paganism should be the same overall. The Romans and Greeks had the same gods, apart from a few special Italian ones. The Mediterranean civilisations basically identified with the same gods, with just different names. So, Judaism, perhaps Zoroastrianism (not sure about that) and Paganism.
    Yeah I agree. Paganism was essentially Polytheism, in other words the worship of a set of gods and godesses of varying status and importance. Judaism and Zoroastrianism on the other hand were Monotheism, in other words the worship of a sole god alone.

    To aid conversion effects for Judaism and Zoroastrianism, perhaps agents', family members' etc conversion strengths could be set at a higher rate than Paganism. This would give these religions a chance against the probable Pagan monopoly religion. Also, this could reflect the strength of the preaching of Monotheism compared to Polytheism.

    Additionally, specific triggers could be created that skews religious bias in certain factions' family members, agents etc, depending upon their starting location on the campaign map. What do you think?
    Last edited by Seasoned Alcoholic; 05-15-2006 at 19:47.


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  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: A question of faith...

    Hum if I remember correctly, conversion works allright but the fourth and following religions don't cause unrest (which is actually quite interesting for a religion like Judaism that would historically never be the official settlement religion).

  7. #7

    Default Re: A question of faith...

    Quote Originally Posted by Tiberius
    Paganism should be the same overall. The Romans and Greeks had the same gods, apart from a few special Italian ones. The Mediterranean civilisations basically identified with the same gods, with just different names. So, Judaism, perhaps Zoroastrianism (not sure about that) and Paganism.
    Actually they were originally very different- the Greek influence attempted to box the roman gods into greek equivalents, so they lost most of their original related myths and 'abilities'. The only one's that the romans retained individually were the deities so different from the greek ones they could not be assimilated- vespa etc. That struggle would be well represented with the bi religion systems.
    Hegemonia Lead Modeller.

  8. #8
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: A question of faith...

    Zamolxianism was a powerfull religion centered in Thracia...Emperor Trajan said that the belief in the teachings of the prophet-god Zamolxis was his greatest adversary when fighting against Dacia.

    The zamolxianist zealotry was as strong as judaist one. Dacia and JUdaea are the single countryes conquered by the romans in which the native religion was destroyed and persecuted, and the temple profanated, and the religios elite hunted down.

    Just read ancient historycall data about it.

    Mithraism would be another good add... strong oriental religion even before the Christian era.
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


  9. #9

    Post Re: A question of faith...

    Attempting to port over BI's religions has proved more complex than first imagined. Here's a topic illustrating my experiences:

    Rebel Army Stacks Not Appearing?

    The omission of all rebel army stacks appears to be the bridge too far. It would've been good to take advantage of BI's religious features, but looking at it from another perspective (and from suggestions already made), the religious setting in RTW would result in a pagan monopoly. The other religions would probably struggle to gain a foothold anyway, unless conversion factors were skewed in their favour.

    Tbh though, I'd rather sacrifice BI's religious aspects and focus on requests and suggestions made by members that have downloaded and played the mod. Some of these have already been implemented to date, and there are still some which require tweaking / improving.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
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