After deciding to recode the vanilla RTW traits, I've also decided to include BI's religions in the mod. My main inspiration for this was alpaca's [BI] Adding a new religion tutorial.

There were of course 3 religions in BI - Paganism, Zoroastrianism and Christianity. However, the religious setting in the timeperiod of Rome was completely different to the way it was in Barbarian Invasion, namely that Christianity did not yet exist. For this reason, I've decided to replace Christianity with Judaism. This makes sense because Judaism is an ancient religion, and was in existance even before the rise of western civilization.

With the help of alpaca's tutorial, I've now coded BI's religions (as well as Judaism) into RTW. However, I'm yet to test whether the various triggers (similar to the ones used in BI) work correctly. Additionally, I've made use of several of BI's traits and triggers, which have been tweaked as necessary, as well as creating my own from scratch.

I would like to hear some historical input in relation to provincial religious build-up. This would enable a fairly accurate religious background to be included in the mod; otherwise estimation and placeholders may be the only option. Since each region requires a religious percentage value (split between any of the 3 religious categories), any historical sources relating to this would be appreciated.

I've used the Prologue (Sons Of Mars) provincial campaign to run a few brief tests to date. Here are some screens of my progress:









Thanks.