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Thread: A question of faith...

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  1. #5

    Post Re: A question of faith...

    Thanks for the feedback guys!

    Quote Originally Posted by Tiberius
    But apart from the Parthian, Selucid and Armenian territories as Zoroastrian and Jerusalem as Judean, the rest would be Pagan. It would be a pagan monopoly, almost.
    This is true, especially during the start of a campaign where most of the known world would probably have a Pagan majority. However, there are some regions (such as Noricum, Juvavum) that had significant proportions of other religions. In the case of Juvavum, this settlement's name reflected its significant number of Jewish residents.

    Its regions such as this where I could do with some historical support, any obvious regions that were non-Pagan really need to be distinguishable from the rest.

    Quote Originally Posted by symball
    you really need at least four religions to do it justice, roman, greek, pagan and zoroastrian. is this possible with the current set up?

    edit- and is it really worth it when each faction will only have one natural religion, unlike BI where christianity was starting to supplant the more established religions of most of the factions.
    The problem (discussed in the tutorial) is that adding more than 3 religions doesn't seem to work properly. The religious conversion strengths for example looks to be set-up for the first 3 religions; any additional religions can feature in the game, but their conversion effects are ignored.

    Quote Originally Posted by Tiberius
    Paganism should be the same overall. The Romans and Greeks had the same gods, apart from a few special Italian ones. The Mediterranean civilisations basically identified with the same gods, with just different names. So, Judaism, perhaps Zoroastrianism (not sure about that) and Paganism.
    Yeah I agree. Paganism was essentially Polytheism, in other words the worship of a set of gods and godesses of varying status and importance. Judaism and Zoroastrianism on the other hand were Monotheism, in other words the worship of a sole god alone.

    To aid conversion effects for Judaism and Zoroastrianism, perhaps agents', family members' etc conversion strengths could be set at a higher rate than Paganism. This would give these religions a chance against the probable Pagan monopoly religion. Also, this could reflect the strength of the preaching of Monotheism compared to Polytheism.

    Additionally, specific triggers could be created that skews religious bias in certain factions' family members, agents etc, depending upon their starting location on the campaign map. What do you think?
    Last edited by Seasoned Alcoholic; 05-15-2006 at 19:47.


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