The monsters towards the end of the game spoiled what an amazing game Far Cry was. I don't mind the jumping monkey things too much, it's the bloody heavy rocket launching chaps that don't flinch when you unload 200 bullets into their head, then suddenly just die. There's about 2 million of them towards the end of the game -- or it feels like it. Actually the most annoying thing is the really bad and corny things the enemy grunts shout when they're coming after you. Sometimes you're stuck in the jungle unable to see them, fearing for them to out-manoeuvre you, only to hear one of them shout out from behind you, 'I'm going to shoot you in the head' and give away their position, so you just turn around and decapitate them with your Jackhammer.
Regarding the lack of quicksave - I think it's a potentially great idea, ruined by a poor checkpoint save implementation. If you happen to wander where one of the invisible checkpoints is - the game will save your progress.... once. On larger expansive levels, you can miss the checkpoints entirely, or end up using a checkpoint too early that is ideally placed for towards the end of the level, hence loads of frustrating back-tracking when you snuff it. I'd prefer saves were rewarded for exploration and killing. If you've done nothing, you don't need a save. If you've just killed 343 grunts with just a knife, then drove 16 miles across a cliff-face only to crash into a pine tree and get blown to pieces by one of those Rocket launching gits, then you should have been given a save earlier. Tis common sense. Whereas mindless and continual quicksave ruins the tension of the game somewhat. Playing Doom 3 I seem to spend more time pressing quicksave than I do actually shooting anything. But considering there's seldom much to shoot, it's perhaps not so surprising.
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