Results 1 to 30 of 48

Thread: Question for CA: What about Shogun 2:TW?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Question for CA: What about Shogun 2:TW?

    Shogun 2? No offence, but all I can say about this idea is "yawn". Shogun was a great game and all, but after Medieval and Rome I simply cannot imagine going back to a game with one culture and less than 20 units. I'd much prefer a game covering the whole of east Asia. I'd prefer it to MTW 2 in fact.

  2. #2
    Friend of Lady Luck Member Mooks's Avatar
    Join Date
    Nov 2005
    Posts
    1,290

    Default Re: Question for CA: What about Shogun 2:TW?

    Quote Originally Posted by Furious Mental
    Shogun 2? No offence, but all I can say about this idea is "yawn". Shogun was a great game and all, but after Medieval and Rome I simply cannot imagine going back to a game with one culture and less than 20 units. I'd much prefer a game covering the whole of east Asia. I'd prefer it to MTW 2 in fact.
    Are you talking about a mongol:total war?

    Or quite possibly....steppe:total war?

    hahha it would be hard to think of either one.
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  3. #3
    zombologist Senior Member doc_bean's Avatar
    Join Date
    Oct 2004
    Location
    Riding Shai-Hulud
    Posts
    5,346

    Default Re: Question for CA: What about Shogun 2:TW?

    I'd think they *might* consider a Shogun expansion pack to something like MTWII, the basic mechanics (gunpowder) are already in the game, the map is smaller, and there would be less diversity in the units. It would make an ideal expansion imho
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  4. #4
    Ashigaru Member Vlad Tzepes's Avatar
    Join Date
    May 2003
    Location
    Romania, The Impaler's Training Ground
    Posts
    393

    Default Re: Question for CA: What about Shogun 2:TW?

    Quote Originally Posted by doc_bean
    I'd think they *might* consider a Shogun expansion pack to something like MTWII, the basic mechanics (gunpowder) are already in the game, the map is smaller, and there would be less diversity in the units. It would make an ideal expansion imho
    I agree to that and hope for STW 2.

    And if not so many here asked for STW 2, that might be not because people didn't like it, but maybe because Shogun was the first title in TW, and the TW community was much smaller, at the beginning.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  5. #5

    Default Re: Question for CA: What about Shogun 2:TW?

    Furious Mental
    Shogun 2? No offence, but all I can say about this idea is "yawn". Shogun was a great game and all, but after Medieval and Rome I simply cannot imagine going back to a game with one culture and less than 20 units. I'd much prefer a game covering the whole of east Asia. I'd prefer it to MTW 2 in fact.
    For me it's not about how many units are on offer, it's about the gameplay.
    IMO STW had the best gameplay of all TW games. Although CA could probably squeeeze in some extra fantasy units, for those who like such things.
    In RTW I only use a few of the units that are on offer, and dislike having my recruitment queue cluttered with inferior and useless units. This is also where the AI falls down, as it recruits these useless and inferior units causing it to have crap armies compared to my own.

    doc_bean
    I'd think they *might* consider a Shogun expansion pack to something like MTWII, the basic mechanics (gunpowder) are already in the game, the map is smaller, and there would be less diversity in the units. It would make an ideal expansion imho
    I think a STW2 deserves it's own release and expansion.

  6. #6

    Default Re: Question for CA: What about Shogun 2:TW?

    M2: TW will be much better. I don't see CA going back so far...I think the next game after M2 will start a fresh title, such as Napoleonic:TW or Colonization:TW (a setting similar to AoE3) CA cannot avoid gunpowder forever.
    I support Israel

  7. #7

    Default Re: Question for CA: What about Shogun 2:TW?

    "For me it's not about how many units are on offer, it's about the gameplay."

    Do I really need to point out how limited the gameplay is when you have one culture and less than 20 units and therefore all factions are predisposed to one style of play?

  8. #8

    Default Re: Question for CA: What about Shogun 2:TW?

    Quote Originally Posted by Furious Mental
    "For me it's not about how many units are on offer, it's about the gameplay."

    Do I really need to point out how limited the gameplay is when you have one culture and less than 20 units and therefore all factions are predisposed to one style of play?
    Yes, please explain how having so many differing units improves gameplay.

    Perhaps you just dislike same skins and having different skins gives you the illusion of better gameplay. Because the basic concept of spearmen, swordsman, berserkers, archers, heavy cav, light cav, missile cav, and peasants are all there. In the setting of a japanese civil war similar units are not out of place, and also allow for the game to be almost perfectly balanced with victory going to the better general and not the better faction.

    Adding units such as screeching women, head hurlers, chariots, cannons mounted on elephants etc. For me does not improve gameplay. Although I concede that the mass market probably prefers these fantasy type units.

    -IceTorque

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Question for CA: What about Shogun 2:TW?

    Quote Originally Posted by doc_bean
    I'd think they *might* consider a Shogun expansion pack to something like MTWII, the basic mechanics (gunpowder) are already in the game, the map is smaller, and there would be less diversity in the units. It would make an ideal expansion imho
    That sounds like a great idea. Perhaps they may even consider doing something like they are doing now with Alexander: TW. I would be far more willing to pay for a S:TW expansion than I am for A:TW.

    On the other hand, if there is one certainty about M2:TW it is that someone is going to make a Shogun mod for it, so CA may not feel it worthwile to do this.
    Looking for a good read? Visit the Library!

  10. #10

    Default Re: Question for CA: What about Shogun 2:TW?

    That would be a nice idea, instead of beating that dead horse repeatedly (rome), with expansions, why not announce a STW2, I haven't bought RTW:BI, nor will buy ATW, but I shall buy MTW:II (surely) and I would by a STW2. I would say the best games in the entire TW series, were MTW and STW, without their expansions.

  11. #11
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Question for CA: What about Shogun 2:TW?

    WITHOUT THEIR EXPANSIONS?

    Wow man. I can't believe what I'm reading. Vikings Invasion was far much fun than the original MTW.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  12. #12

    Default Re: Question for CA: What about Shogun 2:TW?

    Rofl. Oh dear, I guess I do have to explain.

    "Perhaps you just dislike same skins and having different skins gives you the illusion of better gameplay. "

    Perhaps not?

    "Because the basic concept of spearmen, swordsman, berserkers, archers, heavy cav, light cav, missile cav, and peasants are all there."

    Precisely. Every faction had exactly the same units. And the landscape was pretty much identical all over the country. Ergo no matter which faction one played as one invariably ended up commanding armies of exactly the same composition in every single campaign and using exactly the same tactics; the only difference was at the beginning of the campaign when certain factions already had some buildings an others didn't. On the other hand I found there was alot more variation of playing styles in MTW and more still in RTW. There is a substantial difference between playing as the Parthians and playing as the Seleucids, and a big difference again between playing as the Seleucids and playing as the Romans. And it is even more pronounced in various mods.

    "In the setting of a japanese civil war similar units are not out of place,"

    Which is exactly why I do not want another game based solely around the Sengoku Jidai.

    "and also allow for the game to be almost perfectly balanced with victory going to the better general and not the better faction."

    I don't believe it is impossible to balance factions with different unit types.

    "Adding units such as screeching women, head hurlers, chariots, cannons mounted on elephants etc. For me does not improve gameplay. Although I concede that the mass market probably prefers these fantasy type units."

    Irrelevant. There is a difference between wanting different cultures and wanting crazy units.

  13. #13

    Default Re: Question for CA: What about Shogun 2:TW?

    What i liked about Shogun was the "feel" of it. Although including the rest of asia would provide great variety in the way of new tactics and units. It would be impossible to retain the unique samurai culture which imo is one thing that made the original game so captivating.

    It would be very nice, but CA is not the same as it used to be. I doubt we will see a STW2
    [VDM]BuuKenshin


  14. #14

    Default Re: Question for CA: What about Shogun 2:TW?

    Quote Originally Posted by edyzmedieval
    WITHOUT THEIR EXPANSIONS?

    Wow man. I can't believe what I'm reading. Vikings Invasion was far much fun than the original MTW.
    Yep, there was nothing like trying to defend Armenia and Georgia, playing Byz or the egyptians, from the mongols. I once fought a battle their that summed up to 25000 casualties, and still lost armenia.

    There was also nothing like trying to stop a joined attack on multiple provinces, playing the Takeda.

    MTW:VI was too easy for me personally, playing the norwegians, and the game ended too fast.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO