Yes, both the absurdly slow movement speeds and the very slow army build rate are serious problems with the Civ paradigm IMO.Originally Posted by doc_bean
It shouldn't take you literally decades to raise a single soldier! You should be able to raise your entire army instantly, in a single turn, like you can in a game like Imperialism II. The size of your armies should only be tied to the amount of resources you have available to build them, it shouldn't be time dependent at all in a game where each turn represents years of time.
And yes, I agree the movement speeds of units are much too slow. I think Civ would be more fun if they gave all combat units the ability to move half a dozen tiles or so a turn, and that they had zones of control extending into each adjacent tile which forced opposing units to halt their movement. In other words, make the whole thing more like a conventional wargame. There'd be a lot more action, and it would be a lot more fun.
I was modding the game along just these lines at one stage but I got bored with it.
I've had wars in Civ that lasted over a thousand years and with maybe one or two cities changing hands. Ridiculous.
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