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  1. #1
    Senior Member Senior Member Ser Clegane's Avatar
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    Default Re: Killing own routing units

    Quote Originally Posted by Watchman
    It's probably actually just nice the game doesn't go too deep into the political side of things, eh ? Saves frustration.
    Although it might add a very interesting twist to battles if e.g. bribed troops would switch sides not on the campaign map but on the battle map (at least if such a thing would not be overdone and occur only once in a while)

  2. #2
    Son of a Star Member Bar Kochba's Avatar
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    Default Re: Killing own routing units

    but if you could do that then if you had a rich empire you can do it every battle and people will just abuse the power
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  3. #3
    Senior Member Senior Member Ser Clegane's Avatar
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    Default Re: Killing own routing units

    Quote Originally Posted by Bar Kochba
    but if you could do that then if you had a rich empire you can do it every battle and people will just abuse the power
    I generally agree with yopu - hence my remark that such a feature should not be overdone - money should not be the most important factor here. Factors like loyalty (see old M:TW) or in which region the troops have originally been recruited could play a more importnat role
    (note: I am not expecting something like this to appear in the upcoming M:TW2 - but it might be a nice way to spice up battles in future game; but again: only when it isn't overdone and cannot be exploited).

  4. #4
    Die Frenchy! Member Joshwa's Avatar
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    Default Re: Killing own routing units

    It'd be funky to have some real machinations going on- like paying rebels to attack factions while their backs are turned, etc

  5. #5

    Default Re: Killing own routing units

    or have a similar thing after the battle to kill, enslave, prison, decimate men who ran way etc. could be a way of gaining vnvs and loyalty.

  6. #6
    mostly harmless Member B-Wing's Avatar
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    Default Re: Killing own routing units

    I would love to see these kind of options implimented. They'd make some really interesting diplomatic options. I think the diplomacy aspect of TW games have been pretty weak so far. Rome added expanded the option greatly, but I think there's still plenty that could be done, such as these. Heck, just being able to make deals with the rebel groups would be a huge step up. Only thing is, they'd really need to improve the AI to make it capable of utilizing and preparing for such situations.

  7. #7

    Default Re: Killing own routing units

    the russians did it in WWII and it worked in the end. I think it would be kind of pointless, but a neat feature.
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