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Thread: Killing own routing units

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  1. #1
    Member Member Shadow's Avatar
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    Default Re: Killing own routing units

    Quote Originally Posted by The Stranger
    i dont think i will like the option. specially when i accidentally push the button and kill my elite units :S
    Or we can make it that only elite units are able to do the killing (like mopping up your routing peasant running their way)
    From this land I was made
    For this land I will fall

  2. #2

    Default Re: Killing own routing units

    To be honest I'm not terribly enthusiastic about this idea. Chiefly because I can imagine it finally allowing the AI to commit the ultimate in stupid screw ups, which is to spend most of the battle fighting itself, a previously and thankfully impossible feat.
    Last edited by Furious Mental; 05-24-2006 at 11:56.

  3. #3
    mostly harmless Member B-Wing's Avatar
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    Default Re: Killing own routing units

    Furious Mental, thank you. Those words of caution brought an indescribable smile to my face. That's all I wanted to say.


    Well, actually, I do have something I wanted to mention. Reading Joshwa's simple idea brought an issue to mind. He suggested it would be cool to be able to pay rebel groups to attack a faction while their backs are turned. The "while their backs are turned" part is the issue. In RTW, the diplomatic agreement to attack a faction is currently completely ambigous. There's no specification as to whether the attack needs to be carried out ASAP or if it can wait indefinitely. And therefore, it seems to me to be a rather useless agreement. I might offer to attack a faction's enemies, but if there's no time limit, then there's no way to tell if I held up my end of the deal.

    I don't know how the AI in RTW/BI judges such agreements (I'm not sure I've ever successfully negotiated one), but I don't like the vagueness of it. So, I'd really, really like MTW2's diplomacy to allow factions to specify when an attack is to be carried out by. If I really need help against a faction RIGHT NOW, I'd like to be able to make that clear to whatever faction I'm negotiating with. If I just want them to attack someone in the relatively near future, I can just ask them to do it within 20 turns. Obviously, the longer the faction you're dealing with is given to prepare for the attack, the more likely they would be to accept the deal. And likewise, offering to immediately help a faction who is under attack would carry more weight than offering to help them within several turns, with considerably larger penalty to your reputation if you failed to live up.

    If you agree with me on this, please say so. :) I can't start a thread on this forum for whatever reason, but I'd appreciate it more people brought it to attention.

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