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Thread: Offmap buildings

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  1. #1

    Default Offmap buildings

    What text files (if any) control offmap buildings and wonders?

  2. #2

    Default Re: Offmap buildings

    descr_offmap_models.txt
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3

    Default Re: Offmap buildings

    Cool, cool. Perfect in fact. Now are there any particular restictions on the models that we can use for offmap objects? I've tried quickly replacing a model with one from METW's campaign map, but a ctd wouldnt allow it to work.

  4. #4

    Default Re: Offmap buildings

    I don't know - I've only ever swapped around RTW models.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  5. #5

    Default Re: Offmap buildings

    I guess the only thing that can be done is to put it to a test...

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